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Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity
                                       FIGURE 45.7
                                     This scene is lighted using normal lighting (left) and radiosity lighting (right).



                                             Lighting for radiosity
                                             The Advanced Lighting panel in Max includes Light Tracing and Radiosity options. You can choose either
                                             option from the Advanced Lighting panel in the Render Scene dialog box. You can open this panel with the
                                             Radiosity option selected using the Rendering ➪ Radiosity menu command. Pressing the 9 key opens the
                                             Render Scene dialog box with the Advanced Lighting panel open.
                                             Radiosity lighting is not displayed until you have Max compute it by clicking the Start button in the
                                             Radiosity Processing Parameters rollout. After a radiosity solution is calculated, the results are saved as light
                                             maps. These maps are easy to apply to a scene and can be viewed within the viewports. However, when the
                                             geometry or lights of the scene change, you need to recalculate the lighting solution.
                                             The Radiosity Processing Parameters rollout, shown in Figure 45.8, lets you set the quality of the radiosity
                                             solution. You also can specify the number of iterations to use for the scene and for the selected objects.
                                             These are different steps in the radiosity computation. The Initial Quality defines the accuracy of the rays
                                             that are bounced around the scene. This stage sets the brightness for the scene. The Refine Iterations
                                             improves the general quality of the lighting solution for each iteration. You can refine iterations only for the
                                             selected object. This lets you target the iterations instead of computing them for the entire scene.
                                             The Interactive Tools section lets you specify a Filtering value. A greater Filtering value eliminates noise
                                             between adjacent surfaces by averaging the lighting coming from all surrounding surfaces. The Setup but-
                                             ton offers access to the Exposure Control rollout in the Environment panel. You also can turn off radiosity
                                             in the viewports.

                                     Cross-Ref
                                     Chapter 23, “Rendering a Scene and Enabling Quicksilver,” includes coverage of the Exposure Control rollout. n
                                             Subdividing a mesh for radiosity
                                             As you begin to play with radiosity, you’ll quickly find that to get accurate results, you need to have good,
                                             clean models. If any models have long, thin faces, then the results are unpredictable.
                                             The Radiosity Meshing Parameters rollout includes an option to enable meshing and a Meshing Size value.
                                             This setting is the same as the Size value parameter for the Subdivide modifier, except that it is applied
                                             globally.






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