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Part XI: Advanced Lighting and Rendering
FIGURE 45.10
Subdividing an irregular mesh prepares it for radiosity lighting.
FIGURE 45.11
Because lighting is saved as a light map, you can add or subtract light from the scene using a brush tool.
Rendering parameters and statistics
Settings in the Rendering Parameters rollout (shown in Figure 45.12) are used during the rendering pro-
cess. The Re-Use and Render Direct Illumination options give you the chance to reuse the existing radiosity
solution when rendering or to recalculate it as part of the rendering process. This can save some time dur-
ing rendering.
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