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Part I: Getting Started with 3ds Max
FIGURE 2.35
Adding a background image to a viewport can help as you begin to model objects.
Summary
Viewports are the window into the Max world. Remember that if you can’t see it, you can’t work with it, so
you need to learn to use the viewports. You can also configure viewports to display just the way you desire.
This chapter covered the following topics:
l 3D space and the various viewport types
l Using the ViewCube and the SteeringWheels
l The various Viewport Navigation Control buttons
l The Rendering Level and Display options in the Viewport Configuration dialog box
l The other panels of the Viewport Configuration dialog box that allow you to change the layout,
safe frames, regions, statistics, and viewport shading options
l How to use Adaptive Degradation to maintain a constant frame rate for viewports
l A viewport background image
In the next chapter, you find out all the details about working with files, including loading, saving, and
merging scene files. The next chapter also covers import and export options for interfacing with other soft-
ware packages.
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