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CHAPTER








                   Working with Files,


                   Importing, and



                   Exporting








                        omplex scenes can end up being a collection of hundreds of files, and
                        misplacing any of them will affect the final output, so learning to work   IN THIS CHAPTER
                   Cwith files is critical. This chapter focuses on working with files, whether
                   they are object files, texture images, or background images. Files enable you to   Saving, opening, merging, and
                   move scene pieces into and out of Max. You also can export and import files to   archiving files
                   and from other packages.                                       Importing and exporting
                   This chapter also includes perhaps the most important feature in Max, the Save fea-  objects and scenes
                   ture, which I suggest you use often. Remember the mantra: Save Early, Save Often.
                                                                                  Importing objects from
                                                                                    external packages
                   Working with Max Scene Files                                   Working with file utilities such
                                                                                    as the Asset Browser
                   Of all the different file types and formats, you probably will work with one type
                   of file more than any other—the Max format. Max has its own proprietary format   Accessing scene files’
                   for its scene files. These files have the .max extension and allow you to save your   information
                   work as a file and return to it at a later time. Max also supports files saved with
                   the .chr extension used for character files.
                   Using the Application Button
                   All the various file commands are located by clicking the 3ds Max logo in the
                   upper-left corner. This logo is called the Application Button. The Application
                   Button menu, shown in Figure 3.1, presents its menu options as icons. Several
                   shortcuts also are presented on the Quick Access toolbar located to the right of
                   the Application Button.
                   The right half of the Application Button menu displays an extensive list of
                   recently opened Max files. This list fills the given space with the most recently
                   accessed files, but clicking the pushpin icon to the right of the filename causes
                   the selected file to remain on the list.





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