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Part I: Getting Started with 3ds Max
If you click the Revert from Direct3D button, the Graphics Driver Setup dialog box, also shown in Figure
4.26, opens. This dialog box lets you change the display driver. The options include Software, OpenGL,
Direct3D (which is recommended because the Max installation includes the latest drivers), and Custom. If
you change the display driver, you need to restart Max.
Caution
The Graphics Driver Setup dialog box displays the options only for the drivers that it finds on your system, but just
because an option exists doesn’t mean it works correctly. If a driver hangs your system, you can restart it from a
command line with the –h flag after 3dsmax.exe to force Max to present the Graphics Driver Setup dialog box
again or use the Start ➪ Programs ➪ Autodesk ➪ 3ds Max 2011 ➪ Change Graphics Mode program icon to restart
the program. n
FIGURE 4.26
You use the Direct3D Driver Setup and the Graphics Driver Setup dialog boxes to select a different display driver.
The Configure Driver option opens a dialog box of configurations for the driver that is currently installed.
The various configuration dialog boxes include options such as specifying the Texture Size, which is the
size of the bitmap used to texture map an object. Larger maps have better image quality but can slow down
your display.
All the display driver configuration settings present tradeoffs between image quality and speed of display.
By tweaking the configuration settings, you can optimize these settings to suit your needs. In general, the
more memory available on your video card, the better the results.
On the DVD
You can learn more about the various display drivers in Bonus Chapter 1, “Installing and Configuring 3ds Max
2011,” on the DVD. n
Gamma preferences
The Gamma and LUT panel, shown in Figure 4.27, controls the gamma correction for the display and for
bitmap files. It also includes a Browse button for loading an Autodesk Look-up Table (LUT) file. A Look-up
Table is a file that holds all the color calibration settings that can be shared across different types of software
and hardware within a studio to maintain consistency.
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