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CHAPTER








                   Creating and Editing


                   Primitive Objects













                       o what exactly did the Romans use to build their civilization? The answer is
                       lots and lots of basic blocks. The basic building blocks in Max are called   IN THIS CHAPTER
                   Sprimitives. You can use these primitives to start any modeling job. After you
                   create a primitive, you can then bend it, stretch it, smash it, or cut it to create new   Creating primitive objects
                   objects, but for now, you’ll focus on using primitives in their default shape.
                                                                                  Naming objects and setting
                   This chapter covers the basics of primitive object types and introduces the vari-  object colors
                   ous primitive objects, including how to accurately create and control them. You
                   also use these base objects in the coming chapters to learn about selecting, clon-  Using creation methods
                   ing, grouping, and transforming.                               Setting object parameters
                   Modeling is covered in depth in Part III, but first you need to learn how to create   Exploring the various
                   some basic blocks and move them around. Later, you can work on building a   primitive types
                   civilization. I’m sure workers in Rome would be jealous.
                                                                                  Using the AEC Objects
                   Creating Primitive Objects

                   Max is all about creating objects and scenes, so it’s appropriate that one of the
                   first things to learn is how to create objects. Although you can create complex
                   models and objects, Max includes many simple, default geometric objects, called
                   primitives, that you can use as a starting point. Creating these primitive objects
                   can be as easy as clicking and dragging in a viewport.
                   Using the Create menu
                   The Create menu offers quick access to the buttons in the Create panel. All the
                   objects that you can create using the Create panel you can access using the
                   Create menu. Selecting an object from the Create menu automatically opens the
                   Create panel and selects the correct category, subcategory, and button needed to
                   create the object. After selecting the menu option, you simply need to click in
                   one of the viewports to create the object.




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