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Part II: Working with Objects



                           The Ignore Extents option causes an object to be ignored when you are using the Zoom Extents button in
                           the Viewport Navigation controls. For example, if you have a camera or light positioned at a distance from
                           the objects in the scene, then anytime you use the Zoom Extents All button, the center objects are so small
                           that you cannot see them because the Zoom Extents needs to include the distance light. If you set the
                           Ignore Extent option for the camera or light, then the Zoom Extents All button zooms in on just the
                           geometry objects.
                           When objects are frozen, they appear dark gray, but if the Show Frozen in Gray option is disabled, then the
                           object appears as it normally does in the viewport. The Never Degrade option causes the object to be
                           removed from the Adaptive Degradation settings used to maintain a given frame rate to get the animation
                           timing right.
                           The Vertex Channel Display option displays the colors of any object vertices that have been assigned colors.
                           You can select to use Vertex Color, Vertex Illumination, Vertex Alpha, Map Channel Color, or Soft Selection
                           Color. The Shaded button causes the meshes to be shaded by the vertex colors. If the Shaded button is
                           disabled, the object is unshaded. You can assign vertex colors only to editable meshes, editable polys, and
                           editable patches. If the Map Channel Color option is selected, you can specify the Map Channel.
                    Cross-Ref
                    For more information about vertex colors, check out Chapter 33, “Creating Baked Textures and Normal Maps.” n

                           Setting rendering controls
                           In the Object Properties dialog box, the Rendering Controls section includes options that affect how an
                           object is rendered.
                           The Visibility spinner defines a value for how opaque (nontransparent) an object is. A value of 1 makes the
                           object completely visible. A setting of 0.1 makes the object almost transparent. The Inherit Visibility option
                           causes an object to adopt the same visibility setting as its parent.

                    Tip
                    The Visibility option also can be animated for making objects slowly disappear. n

                           The Renderable option determines whether the object is rendered. If this option isn’t selected, then the rest
                           of the options are disabled because they don’t have any effect if the object isn’t rendered. The Renderable
                           option is useful if you have a complex object that takes a while to render. You can disable the renderability
                           of the single object to quickly render the other objects in the scene.
                           You can use the Visible to Camera and Visible to Reflection/Refraction options to make objects invisible to
                           the camera or to any reflections or refractions. This feature can be useful when you are test-rendering scene
                           elements and raytraced objects.

                    Tip
                    If an object has the Visible to Camera option disabled and the Cast Shadows option enabled, then the object isn’t
                    rendered, but its shadows are. n

                           The Receive Shadows and Cast Shadows options control how shadows are rendered for the selected object.
                           The Apply Atmospherics options enable or disable rendering atmospherics. Atmospheric effects can
                           increase the rendering time by a factor of 10, in some cases.




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