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Chapter 6: Selecting Objects and Setting Object Properties
FIGURE 6.10
The See-Through display property can make objects transparent in the viewports.
When the Backface Cull option is enabled, it causes the faces on the backside of the object to not be dis-
played. Max considers the direction that each normal is pointing and doesn’t display a face if its normal
points away from the view. A normal is a vector that extends perpendicular to the face and is used to deter-
mine the orientation of individual faces. This option produces the same result of the Force 2-Sided option
in the Viewport Configuration dialog box, except that it can be applied to a single object and not the entire
viewport. This display option works only in wireframe viewports.
The Edges Only option displays only the edges of each object when the viewport is set to Wireframe mode.
When Edges Only is not selected, a dashed line indicates the junction of individual faces.
When the Vertex subobject mode is selected for an object, all vertices for the selected object appear as blue
+ signs. The Vertex Ticks option displays all object vertices in this same way without requiring the Vertex
subobject mode. Figure 6.11 shows the lion toy mesh with this option enabled. The Trajectory option dis-
plays the animation path that the object follows. You also can make the trajectory of the selected object
appear without enabling the Trajectory option by selecting the Trajectories button in the Motion panel.
FIGURE 6.11
The Vertex Ticks option displays all vertices as small, blue tick marks.
The Trajectory option displays any animated motions as a spline path.
Cross-Ref
To learn more about using animated motion paths, see Chapter 21, “Understanding Animation and Keyframes.” n
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