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Part II: Working with Objects



                      FIGURE 7.7
                    The Axis Constraints toolbar includes buttons for restricting transformations to a single axis or plane.






                           The first four buttons on this toolbar are Restrict axes buttons: Restrict to X (F5), Restrict to Y (F6), Restrict
                           to Z (F7), and the flyout buttons, Restrict to XY, YZ, and ZX Plane (F8). The last button is the Snaps Use
                           Axis Constraints toggle button. The effect of selecting one of the Restrict axes buttons is based on the
                           selected coordinate system. For example, if you click the Restrict to X button and the reference coordinate
                           system is set to View, then the object always transforms to the right because, in the View Coordinate
                           System, the X-axis is always to the right. If you click the Restrict to X button and the coordinate system is
                           set to Local, the axes are attached to the object, so transformations along the X-axis are consistent in all
                           viewports (with this setting, the object does not move in the Left view, because it shows only the YZ plane).

                    Caution
                    If the axis constraints don’t seem to be working, check the Preference Settings dialog box and look at the General
                    panel to make sure that the Reference Coordinate System option is set to Constant. n
                           Additionally, you can restrict movement to a single plane with the Restrict to Plane flyouts consisting of
                           Restrict to XY, Restrict to YZ, and Restrict to ZX. (Use the F8 key to cycle quickly through the various planes.)

                    Note
                    If the Transform Gizmo is enabled, then the axis or plane that is selected in the Axis Constraints toolbar initially is
                    displayed in yellow. If you transform an object using a Transform Gizmo, then the respective Axis Constraints
                    toolbar button is selected after you complete the transform. n
                           Locking axes transformations
                           To lock an object’s transformation axes on a more permanent basis, go to the Command Panel and select
                           the Hierarchy tab. Click the Link Info button to open the Locks rollout, shown in Figure 7.8. The rollout
                           displays each axis for the three types of transformations: Move, Rotate, and Scale. Make sure that the object
                           is selected, and then click the transformation axes that you want to lock. Be aware that if all Move axes are
                           selected, you won’t be able to move the object until you deselect the axes.
                    Note
                    Another option is to use the Display floater to freeze the object. n
                           Locking axes is helpful if you want to prevent accidental scaling of an object or restrict a vehicle’s move-
                           ment to a plane that makes up a road.
                           The Locks rollout displays unselected X, Y, and Z check boxes for the Move, Rotate, and Scale transforma-
                           tions. By selecting the check boxes, you limit the axes about which the object can be transformed. For
                           example, if you check the X and Y boxes under the Move transformation, the object can move only in the Z
                           direction of the Local Coordinate System.

                    Note
                    These locks work regardless of the axis constraint settings. n
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