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Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping



                           Transform Coordinate Center
                           The Transform Coordinate Center button uses the center of the Local Coordinate System. If the View
                           Coordinate System is selected, then all objects are transformed about the center of the viewport grid. If an
                           object is selected as the coordinate system using the Pick option, then all transformations are transformed
                           about that object’s center.
                           When you select the Local Coordinate System, the Use Transform Center button is ignored and objects are
                           transformed about their local axes. If you select multiple objects, then they all transform individually about
                           their local axes. Grouped objects transform about the group axes.
                           For example, the default pivot point for a Cylinder object is in the middle of the cylinder’s base, so if the
                           Transform Center is set to the Use Pivot Point option, then the cylinder rotates about its base pivot point. If
                           the Use Selection Center option is selected, then the cylinder rotates about its center point. If the Use
                           Transform Coordinate Center option is selected for the View Coordinate System, then the cylinder is
                           rotated about the grid origin.
                           Figure 7.6 shows a simple cylinder object in the Left viewport using the different transform center modes.
                           The left image shows the Pivot Point Center mode, the middle image shows the Selection Center mode with
                           both objects selected, and the right image shows the Transform Coordinate Center mode. For each mode,
                           notice that the Rotate Gizmo is located at different locations.


                     FIGURE 7.6
                   The Rotate Gizmo is located in different places, depending on the selected Transform Center mode.











                           Selecting Axis Constraints
                           Three-dimensional space consists of three basic directions defined by three axes: X, Y, and Z. If you were to
                           stand on each axis and look at a scene, you would see three separate planes: the XY plane, the YZ plane,
                           and the ZX plane. These planes show only two dimensions at a time and restrict any transformations to the
                           two axes. These planes are visible from the Top, Left, and Front viewports.
                           By default, the Top, Left, and Front viewports show only a single plane and thereby restrict transformations
                           to that single plane. The Top view constrains movement to the XY plane, the Left or Right side view con-
                           strains movement to the YZ plane, and the Front view constrains movement to the ZX plane. This setting is
                           adequate for most modeling purposes, but sometimes you might need to limit the transformations in all the
                           viewports to a single plane. In Max, you can restrict movement to specific transform axes using the Restrict
                           Axes buttons in the Axis Constraints toolbar. You access this toolbar, shown in Figure 7.7, by right-clicking
                           the main toolbar (away from the buttons) and selecting Axis Constraints options from the pop-up menu.








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           13_617779-ch07.indd   207                                                                     6/30/10   4:15 PM
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