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Part II: Working with Objects
The Scale Gizmo section also can set a Relative Size of the gizmo. The Uniform Handle Size value sets the
size of the inner triangle, and the 2-Axis Handle Size value sets the size of the outer triangle. The Uniform
2-Axis Scaling option makes scaling with the outer triangle uniform along both axes.
The Move/Rotate Transforms section has some additional settings that control how objects move in the
Perspective viewport. The Intersection and Projection options are for two different modes. The Intersection
mode moves objects faster the farther they get from the center. In Projection mode, the Perspective Sensitivity
value is used to set the mouse movements to the distance of the transformation. Small values result in small
transformations for large mouse drags. The Rotation Increment value sets the amount of rotation that occurs
for a given mouse drag distance, and the Viewport Arc Rotate Snap Angle sets where the arc snaps to.
Using the Transform Toolbox
The Transform Toolbox, shown in Figure 7.4, is a pop-up panel that offers quick access to the most
common transformation operations. You can open this panel using the Edit ➪ Transform Toolbox menu
command. The panel can be docked to the side of the interface by dragging it near the window border.
The Transform Toolbox is divided into four sections—Rotate, Size, Align Pivot, and Object. The Rotate sec-
tion includes buttons for rotating the current selection by a set number of degrees in a clockwise or coun-
terclockwise direction based on the current view. The drop-down list includes rotation values ranging from
1, 5, and 10 up to 180 and 240.
FIGURE 7.4
The Transform Toolbox provides quick access to the most common transformation operation.
Degrees drop-down list
Rotate Rotate clockwise
counter-
clockwise Reset
XForm
Get size of object Put current size in spinner
The Size section includes controls for scaling objects. The Set Size button scales the current object to the
Size value along the specified axis or uniformly if the All option is selected. The R button resets the object
transform by automatically applying the XForm modifier and then collapsing the stack to its base object.
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