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CHAPTER








                   Transforming


                   Objects, Pivoting,



                   Aligning, and Snapping








                        lthough a transformation sounds like something that would happen dur-
                        ing the climax of a superhero film, transformation is simply the process   IN THIS CHAPTER
                   Aof “repositioning” or changing an object’s position, rotation, or scale. So
                   moving an object from here to there is a transformation. Superman would be   Transforming objects
                   so envious.
                                                                                  Controlling transformations
                   Max includes several tools to help in the transformation of objects, including the   with the Transform Gizmos,
                   Transform Gizmos, the Transform Type-In dialog box, and the Transform Managers.  the Transform Type-Ins, and
                                                                                    the Transform Managers
                   This chapter covers each of these tools and several others that make transforma-
                   tions more automatic, such as the alignment, grid, and snap features.  Working with pivot points
                                                                                    and axis constraints

                                                                                  Aligning objects with the
                   Translating, Rotating,                                           align tools
                   and Scaling Objects                                            Using grids and snapping
                                                                                    objects to common points
                   So you have an object created, and it’s just sitting there—sitting and waiting.
                   Waiting for what? Waiting to be transformed. To be moved a little to the left or
                   rotated around to show its good side or scaled down a little smaller. These
                   actions are called transformations because they transform the object to a different
                   state. Transformations are different from modifications. Modifications change the
                   object’s geometry, but transformations do not affect the object’s geometry at all.
                   The three different types of transformations are translation (which is a fancy
                   word for moving objects), rotation, and scaling.

                   Translating objects
                   The first transformation type is translation, or moving objects. This is identified
                   in the various transform interfaces as the object’s Position. You can move objects
                   along any of the three axes or within the three planes. You can move objects to
                   an absolute coordinate location or move them to a certain offset distance from
                   their current location.


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