Page 34 - Kitab3DsMax
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Contents
Using Particle System Maps .............................................................................................1011
Using the Particle Age map ....................................................................................1012
Using the Particle MBlur map ................................................................................1012
Tutorial: Creating jet engine flames .......................................................................1012
Controlling Particles with Particle Flow ..........................................................................1013
The Particle View window .....................................................................................1013
The Standard Flow ................................................................................................1014
Working with actions ............................................................................................1015
Tutorial: Creating an avalanche .............................................................................1015
Using Particle Flow helpers ...................................................................................1016
Wiring events ........................................................................................................1016
Tutorial: Moths chasing a light ..............................................................................1017
Debugging test actions ..........................................................................................1018
Tutorial: Firing at a fleeing spaceship ....................................................................1019
Summary ........................................................................................................................1021
Chapter 42: Using Space Warps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1023
Creating and Binding Space Warps .................................................................................1023
Creating a Space Warp ..........................................................................................1023
Binding a Space Warp to an object ........................................................................1024
Understanding Space Warp Types ..................................................................................1024
Force Space Warps ................................................................................................1024
Deflector Space Warps ..........................................................................................1032
Geometric/Deformable Space Warps .....................................................................1035
Modifier-Based Space Warps .................................................................................1040
Combining Particle Systems with Space Warps ...............................................................1041
Tutorial: Shattering glass .......................................................................................1041
Tutorial: Making water flow down a trough ..........................................................1043
Summary ........................................................................................................................1044
Chapter 43: Simulating Physics-Based Motion with reactor . . . . . . . . . 1045
Understanding Dynamics ................................................................................................1045
Using reactor ..................................................................................................................1046
The reactor process ...............................................................................................1046
Tutorial: Filling a glass bowl..................................................................................1047
Using reactor Collections ................................................................................................1048
Collection modifiers ..............................................................................................1050
Setting object properties ........................................................................................1050
Tutorial: Throwing a shirt over a chair ..................................................................1053
Creating reactor Objects ..................................................................................................1054
Springs and Dashpots ............................................................................................1055
Plane .....................................................................................................................1055
Motor and Wind ...................................................................................................1055
Toy Car .................................................................................................................1056
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