Page 31 - Kitab3DsMax
P. 31
Contents
Moving, sliding, and scaling keys ............................................................................893
Editing keys ............................................................................................................893
Using the Randomize Keys utility ............................................................................894
Using the Euler Filter utility ....................................................................................894
Displaying keyable icons .........................................................................................894
Editing Time .....................................................................................................................895
Selecting time and the Select Keys by Time utility ...................................................895
Deleting, cutting, copying, and pasting time ...........................................................896
Reversing, inserting, and scaling time ......................................................................896
Setting ranges ..........................................................................................................896
Editing Curves ..................................................................................................................896
Inserting new keys and moving keys .......................................................................897
Tutorial: Animating a monorail ...............................................................................897
Drawing curves .......................................................................................................900
Reducing keys .........................................................................................................900
Working with tangents ............................................................................................901
Tutorial: Animating a flowing river .........................................................................902
Applying out-of-range, ease, and multiplier curves ..................................................903
Tutorial: Animating a wind-up teapot .....................................................................905
Filtering Tracks and Creating Track Sets ...........................................................................907
Using the Filters dialog box .....................................................................................908
Creating a track set ..................................................................................................908
Working with Controllers .................................................................................................909
Using visibility tracks ..............................................................................................910
Adding note tracks ..................................................................................................910
Tutorial: Animating a hazard light ...........................................................................910
Tutorial: Animating a checkers move ......................................................................912
Using the ProSound Plug-in ..............................................................................................915
Tutorial: Adding sound to an animation ..................................................................916
Summary ..........................................................................................................................917
Part IX: Working with Characters 919
Chapter 37: Understanding Rigging and Working with Bones . . . . . . . . 921
Creating a Rigging Workflow ............................................................................................921
Building a Bones System ...................................................................................................922
Assigning an IK Solver.............................................................................................922
Setting bone parameters ..........................................................................................923
Tutorial: Creating a bones system for an alligator ....................................................924
Using the Bone Tools ........................................................................................................925
Reordering bones ....................................................................................................926
Refining and mirroring bones ..................................................................................926
Coloring bones ........................................................................................................927
Adjusting fins ..........................................................................................................928
Making objects into bones .......................................................................................928
Summary ..........................................................................................................................928
xxix
6/29/10 9:12 PM
02_617779-ftoc.indd xxix
02_617779-ftoc.indd xxix 6/29/10 9:12 PM