Page 27 - Kitab3DsMax
P. 27
Contents
Working with ProBoolean and ProCutter Objects .............................................................726
Using ProBoolean ....................................................................................................726
Tutorial: Creating a keyhole ....................................................................................729
Using ProCutter ......................................................................................................730
Tutorial: Creating a jigsaw puzzle ............................................................................730
Summary ..........................................................................................................................731
Chapter 28: Working with Solids and Body Objects . . . . . . . . . . . . . . . . 733
Importing CAD Objects ....................................................................................................733
Converting Max Objects to Body Objects ..........................................................................734
Working with Body Objects ..............................................................................................735
Editing Body Objects ...............................................................................................735
Applying modifiers to Body Objects ........................................................................736
Using Boolean operations with Body Objects ..........................................................736
Using the Join Bodies and Body Cutter features .......................................................736
Setting display and rendering properties .................................................................738
Exporting Body Objects ....................................................................................................738
Summary ..........................................................................................................................739
Chapter 29: Adding and Styling Hair and Fur, and Using Cloth . . . . . . . 741
Understanding Hair ..........................................................................................................741
Working with Hair ............................................................................................................742
Growing hair ...........................................................................................................742
Setting hair properties .............................................................................................743
Tutorial: Adding a spline fringe to a quilt ................................................................745
Styling Hair .......................................................................................................................747
Using the Style interface ..........................................................................................747
Tutorial: Creating a set of fuzzy dice .......................................................................749
Using hair presets ....................................................................................................750
Using hair instances ................................................................................................750
Rendering Hair .................................................................................................................752
Understanding Cloth ........................................................................................................752
Creating Cloth ..................................................................................................................753
Using Garment Maker to define cloth ......................................................................753
Creating cloth from geometry objects ......................................................................755
Tutorial: Clothing a 3D model.................................................................................756
Summary ..........................................................................................................................758
Part VII: Advanced Materials 759
Chapter 30: Using Specialized Material Types . . . . . . . . . . . . . . . . . . . . 761
Using the Matte/Shadow Material ......................................................................................761
Matte/Shadow Basic Parameters rollout ...................................................................761
Tutorial: Adding 3D objects to a scene ....................................................................762
Using the Ink ’n’ Paint Material .........................................................................................763
Controlling paint and ink ........................................................................................763
Tutorial: Cartooning a turtle ....................................................................................764
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