Page 28 - Kitab3DsMax
P. 28
Contents
Using Architectural Materials ............................................................................................765
Using the DirectX and MetaSL Shader Material .................................................................766
Using mental ray Materials and Shaders ............................................................................767
Understanding shaders ............................................................................................768
Accessing mental ray materials and shaders .............................................................769
Using the Autodesk Material Library and the Arch & Design materials ...................769
Using the ProMaterials ............................................................................................770
Using the Car Paint material ....................................................................................771
Combining bump and displacement maps ..............................................................771
Using the Subsurface Scattering materials ................................................................771
Summary ..........................................................................................................................772
Chapter 31: Painting in the Viewport Canvas and
Rendering Surface Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 773
Using the Viewport Canvas ...............................................................................................773
Setting up an object for painting .............................................................................774
Using the Canvas brushes........................................................................................775
Painting with images ...............................................................................................777
Using paint layers ....................................................................................................778
Painting in 2D .........................................................................................................780
Using the paint options ...........................................................................................780
Tutorial: Face painting ............................................................................................782
Using Vertex Colors ..........................................................................................................783
Assigning vertex colors ............................................................................................783
Painting vertices with the Vertex Paint modifier ......................................................783
Tutorial: Marking heart tension ...............................................................................785
The Assign Vertex Color utility................................................................................786
Rendering Surface Maps ....................................................................................................786
Summary ..........................................................................................................................788
Chapter 32: Unwrapping UVs and Mapping Textures . . . . . . . . . . . . . . . 789
Mapping Modifiers ............................................................................................................789
UVW Map modifier .................................................................................................790
Tutorial: Using the UVW Map modifier to apply decals ..........................................790
UVW Mapping Add and Clear modifiers .................................................................792
UVW XForm modifier .............................................................................................793
Map Scaler modifier ................................................................................................793
Camera Map modifier..............................................................................................793
Using the Unwrap UVW Modifier .....................................................................................793
The Edit UVWs interface .........................................................................................793
Tutorial: Controlling the mapping of a covered wagon ............................................799
Rendering UV templates ..........................................................................................802
Relaxing vertices......................................................................................................803
Using the Quick Planar Map ...................................................................................803
Mapping multiple objects ........................................................................................804
Tutorial: Creating a mapping for a fighter plane ......................................................804
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