Page 33 - Kitab3DsMax
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Contents




                                       Setting delegate parameters .....................................................................................969
                                       Assigning behaviors .................................................................................................969
                                       Solving the simulation .............................................................................................970
                                       Tutorial: Rabbits in the forest ..................................................................................971
                                  Summary ..........................................................................................................................972
                             Chapter 40: Skinning Characters  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 973
                                  Understanding Your Character ..........................................................................................973
                                      The curse and blessing of symmetry ........................................................................974
                                      Dealing with details .................................................................................................974
                                  Animated Skin Modifiers ...................................................................................................975
                                      Understanding the skinning process ........................................................................975
                                      Binding to a skeleton ...............................................................................................975
                                      Using the Skin Wrap modifiers ...............................................................................986
                                      Tutorial: Making a simple squirt bottle walk ...........................................................986
                                      Using the Skin Morph modifier ...............................................................................987
                                      Tutorial: Bulging arm muscles .................................................................................987
                                  Using Character Animation Techniques ............................................................................989
                                  Summary ..........................................................................................................................989

                             Part X: Dynamic Animation                                               991

                             Chapter 41: Creating Particles and Particle Flow  . . . . . . . . . . . . . . . . . . 993
                                  Understanding the Various Particle Systems ......................................................................993
                                  Creating a Particle System .................................................................................................994
                                  Using the Spray and Snow Particle Systems ......................................................................995
                                      Tutorial: Creating rain showers ...............................................................................995
                                      Tutorial: Creating a snowstorm ...............................................................................996
                                  Using the Super Spray Particle System ..............................................................................997
                                      Super Spray Basic Parameters rollout ......................................................................997
                                      Particle Generation rollout ......................................................................................998
                                      Particle Type rollout ................................................................................................999
                                      Rotation and Collision rollout ...............................................................................1004
                                      Tutorial: Basketball shooting practice ....................................................................1005
                                      Object Motion Inheritance rollout .........................................................................1006
                                      Bubble Motion rollout ...........................................................................................1006
                                      Particle Spawn rollout ...........................................................................................1007
                                      Load/Save Presets rollout .......................................................................................1008
                                  Using the Blizzard Particle System ...................................................................................1008
                                  Using the PArray Particle System ....................................................................................1009
                                      Splitting an object into fragments ..........................................................................1010
                                      Tutorial: Creating rising steam ..............................................................................1010
                                  Using the PCloud Particle System ...................................................................................1011




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