Page 33 - Kitab3DsMax
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Contents
Setting delegate parameters .....................................................................................969
Assigning behaviors .................................................................................................969
Solving the simulation .............................................................................................970
Tutorial: Rabbits in the forest ..................................................................................971
Summary ..........................................................................................................................972
Chapter 40: Skinning Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 973
Understanding Your Character ..........................................................................................973
The curse and blessing of symmetry ........................................................................974
Dealing with details .................................................................................................974
Animated Skin Modifiers ...................................................................................................975
Understanding the skinning process ........................................................................975
Binding to a skeleton ...............................................................................................975
Using the Skin Wrap modifiers ...............................................................................986
Tutorial: Making a simple squirt bottle walk ...........................................................986
Using the Skin Morph modifier ...............................................................................987
Tutorial: Bulging arm muscles .................................................................................987
Using Character Animation Techniques ............................................................................989
Summary ..........................................................................................................................989
Part X: Dynamic Animation 991
Chapter 41: Creating Particles and Particle Flow . . . . . . . . . . . . . . . . . . 993
Understanding the Various Particle Systems ......................................................................993
Creating a Particle System .................................................................................................994
Using the Spray and Snow Particle Systems ......................................................................995
Tutorial: Creating rain showers ...............................................................................995
Tutorial: Creating a snowstorm ...............................................................................996
Using the Super Spray Particle System ..............................................................................997
Super Spray Basic Parameters rollout ......................................................................997
Particle Generation rollout ......................................................................................998
Particle Type rollout ................................................................................................999
Rotation and Collision rollout ...............................................................................1004
Tutorial: Basketball shooting practice ....................................................................1005
Object Motion Inheritance rollout .........................................................................1006
Bubble Motion rollout ...........................................................................................1006
Particle Spawn rollout ...........................................................................................1007
Load/Save Presets rollout .......................................................................................1008
Using the Blizzard Particle System ...................................................................................1008
Using the PArray Particle System ....................................................................................1009
Splitting an object into fragments ..........................................................................1010
Tutorial: Creating rising steam ..............................................................................1010
Using the PCloud Particle System ...................................................................................1011
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