Page 29 - Kitab3DsMax
P. 29
Contents
Using the Spline mapping .......................................................................................806
Tutorial: Spline mapping a snake ............................................................................807
Using Pelt Mapping ...........................................................................................................808
Selecting seams .......................................................................................................809
Positioning the projection gizmo .............................................................................809
Stretching the pelt mapping ....................................................................................811
Tutorial: Using pelt mapping...................................................................................812
Summary ..........................................................................................................................814
Chapter 33: Creating Baked Textures and Normal Maps . . . . . . . . . . . . 815
Using Channels .................................................................................................................815
Using the Map Channel Info dialog box ..................................................................816
Select by Channel modifier......................................................................................817
Rendering to a Texture ......................................................................................................817
General Settings ......................................................................................................818
Selecting objects to bake .........................................................................................818
Output settings .......................................................................................................819
Baked Material and Automatic Mapping settings .....................................................820
Tutorial: Baking the textures for a dog model ..........................................................821
Creating Normal Maps ......................................................................................................822
Using the Projection modifier ..................................................................................823
Setting Projection Mapping options .........................................................................823
Tutorial: Creating a normal map for an optimized gator ..........................................824
Summary ..........................................................................................................................826
Part VIII: Advanced Animation Techniques 827
Chapter 34: Using Animation Layers, Modifiers,
and Complex Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 829
Using the Animation Layers Toolbar .................................................................................829
Working with Animation Layers .......................................................................................831
Enabling animation layers .......................................................................................831
Setting animation layers properties ..........................................................................832
Collapsing animation layers.....................................................................................832
Tutorial: Using animation layers for a plane takeoff .................................................832
Saving Animation Files ......................................................................................................833
Saving general animations .......................................................................................834
Loading Animation Sequences ..........................................................................................834
Mapping animated objects.......................................................................................835
Using the Map Animation dialog box ......................................................................836
Retargeting animations ............................................................................................836
Baking Animation Keys with the Point Cache Modifier .....................................................837
Tutorial: Trees in a hurricane ..................................................................................838
Using the Animation Modifiers .........................................................................................839
Morpher modifier ....................................................................................................839
Tutorial: Morphing facial expressions ......................................................................840
xxvii
6/29/10 9:12 PM
02_617779-ftoc.indd xxvii
02_617779-ftoc.indd xxvii 6/29/10 9:12 PM