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Contents




                           Chapter 38: Working with Inverse Kinematics . . . . . . . . . . . . . . . . . . . . 929
                                Forward Kinematics versus Inverse Kinematics .................................................................929
                                Creating an Inverse Kinematics System .............................................................................930
                                     Building and linking a system .................................................................................930
                                     Selecting a terminator ..............................................................................................930
                                     Defining joint constraints ........................................................................................931
                                     Copying, pasting, and mirroring joints ....................................................................932
                                     Binding objects........................................................................................................932
                                     Understanding precedence ......................................................................................932
                                     Tutorial: Controlling a backhoe ...............................................................................932
                                Using the Various Inverse Kinematics Methods .................................................................934
                                     Interactive IK ..........................................................................................................934
                                     Applied IK...............................................................................................................936
                                     History Independent IK solver ................................................................................937
                                     History Dependent IK solver ...................................................................................940
                                     Tutorial: Animating a spyglass with the HD IK solver ..............................................942
                                     IK Limb solver.........................................................................................................943
                                     Tutorial: Animating a spider’s leg with the IK Limb solver ......................................943
                                     Spline IK solver .......................................................................................................945
                                     Tutorial: Building an IK Spline alligator ..................................................................945
                                Summary ..........................................................................................................................946
                           Chapter 39: Animating with CAT and Creating Crowds  . . . . . . . . . . . . . 947
                                Character Creation Workflow ...........................................................................................947
                                Creating a CAT Rig ...........................................................................................................948
                                     Using prebuilt CAT rigs...........................................................................................948
                                     Modifying prebuilt CAT rigs ....................................................................................949
                                     Using custom meshes ..............................................................................................951
                                     Tutorial: Editing the head bone ...............................................................................952
                                     Building a custom CAT rig ......................................................................................953
                                     Naming CAT bones .................................................................................................955
                                     Tutorial: Building a custom CAT rig to match a skin mesh ......................................955
                                Animating a CAT Rig ........................................................................................................956
                                     Blending absolute animation layers .........................................................................958
                                     Using adjustment animation layers ..........................................................................959
                                     Creating a walk cycle with a CAT motion layer .......................................................959
                                     Tutorial: Animating a character walking along a path ..............................................962
                                Working with Muscles ......................................................................................................964
                                     Using muscle strands ..............................................................................................964
                                     Using CAT muscles .................................................................................................964
                                     Tutorial: Adding muscles to a rig.............................................................................966
                                Creating Crowds ...............................................................................................................967
                                     Using Crowd and Delegate helpers ..........................................................................967
                                     Scattering delegates .................................................................................................967



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