Page 32 - Kitab3DsMax
P. 32
Contents
Chapter 38: Working with Inverse Kinematics . . . . . . . . . . . . . . . . . . . . 929
Forward Kinematics versus Inverse Kinematics .................................................................929
Creating an Inverse Kinematics System .............................................................................930
Building and linking a system .................................................................................930
Selecting a terminator ..............................................................................................930
Defining joint constraints ........................................................................................931
Copying, pasting, and mirroring joints ....................................................................932
Binding objects........................................................................................................932
Understanding precedence ......................................................................................932
Tutorial: Controlling a backhoe ...............................................................................932
Using the Various Inverse Kinematics Methods .................................................................934
Interactive IK ..........................................................................................................934
Applied IK...............................................................................................................936
History Independent IK solver ................................................................................937
History Dependent IK solver ...................................................................................940
Tutorial: Animating a spyglass with the HD IK solver ..............................................942
IK Limb solver.........................................................................................................943
Tutorial: Animating a spider’s leg with the IK Limb solver ......................................943
Spline IK solver .......................................................................................................945
Tutorial: Building an IK Spline alligator ..................................................................945
Summary ..........................................................................................................................946
Chapter 39: Animating with CAT and Creating Crowds . . . . . . . . . . . . . 947
Character Creation Workflow ...........................................................................................947
Creating a CAT Rig ...........................................................................................................948
Using prebuilt CAT rigs...........................................................................................948
Modifying prebuilt CAT rigs ....................................................................................949
Using custom meshes ..............................................................................................951
Tutorial: Editing the head bone ...............................................................................952
Building a custom CAT rig ......................................................................................953
Naming CAT bones .................................................................................................955
Tutorial: Building a custom CAT rig to match a skin mesh ......................................955
Animating a CAT Rig ........................................................................................................956
Blending absolute animation layers .........................................................................958
Using adjustment animation layers ..........................................................................959
Creating a walk cycle with a CAT motion layer .......................................................959
Tutorial: Animating a character walking along a path ..............................................962
Working with Muscles ......................................................................................................964
Using muscle strands ..............................................................................................964
Using CAT muscles .................................................................................................964
Tutorial: Adding muscles to a rig.............................................................................966
Creating Crowds ...............................................................................................................967
Using Crowd and Delegate helpers ..........................................................................967
Scattering delegates .................................................................................................967
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