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Chapter 13: Modeling with Polygons and Patches



                     FIGURE 13.32
                   The organic look for this tooth is accomplished with NURMS.


































                           Introducing Patch Grids

                           Because patches have splines along their edges, a patch can be deformed in ways that a normal polygon
                           cannot. For example, a polygon always needs to be coplanar, meaning that if you look at it on edge, it
                           appears as a line. A patch doesn’t have this requirement and can actually bend, which permits greater con-
                           trol over the surface and makes it better for modeling things like clothes and natural objects like leaves.

                   Cross-Ref
                   Patches have many similarities to the NURBS modeling type. NURBS stands for Non-Uniform Rational B-Spline.
                   Coverage of NURBS is presented in Bonus Chapter 3 on the DVD. n
                           Another key advantage of Patch objects is that they efficiently represent the object geometry. If you examine
                           some mesh objects, you’ll notice that they contain a discrete vertex at the intersection of every edge at the
                           corner of every face. Patch grids, on the other hand, have a vertex only at the corner of every patch. Each
                           patch can consist of several faces. This reduction of vertices makes patches much cleaner and less cumber-
                           some objects to work with.







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           20_617779-ch13.indd   379                                                                     6/30/10   4:23 PM
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