Page 432 - Kitab3DsMax
P. 432

Part III: Modeling Basics



                    Cross-Ref
                    The Soft Selection rollout allows you to alter (to a lesser extent) adjacent nonselected subobjects when selected
                    subobjects are moved, creating a smooth transition. Check out the details of this rollout in Chapter 10, “Accessing
                    Subobjects and Using Modeling Helpers.” n

                           Working with patch Geometry
                           Much of the power of editing patches is contained within the Geometry rollout, shown in Figure 13.36.
                           You can use this rollout to attach new patches, weld and delete vertices, and bind and hide elements. Some
                           Geometry rollout buttons may be disabled in the various subobject modes but are enabled in one of the
                           other subobject editing modes.

                      FIGURE 13.36
                    The Geometry rollout (shown in two parts) includes controls for editing patches.

























                           Attach
                           The Attach button is available in all subobject modes, even when you’re not in subobject mode. You use it
                           to add objects to the current Editable Patch object, such as primitives, mesh objects, and other patch
                           objects. Be aware that you cannot attach a spline. Objects that are attached to an Editable Patch also become
                           Editable Patches. Most Editable Patch features work only if all the involved patch pieces are attached as part
                           of the same patch object.
                           To use this feature, select an object, click the Attach button, and move the mouse over the object to attach.
                           The cursor changes over acceptable objects. Click the object to be attached. Click the Attach button again
                           or right-click in the viewport to exit Attach mode. The Reorient option aligns the attached object’s Local
                           Coordinate System with the Local Coordinate System of the patch to which it is being attached.
                    Caution
                    Converting mesh objects to patch objects results in objects with many vertices. n



                    384





                                                                                                         6/30/10   4:23 PM
           20_617779-ch13.indd   384                                                                     6/30/10   4:23 PM
           20_617779-ch13.indd   384
   427   428   429   430   431   432   433   434   435   436   437