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Chapter 16: Creating and Applying Standard Materials



                     FIGURE 16.9
                   A material with a Metal shader applied generates its own highlights.









                   Tip
                   The Strauss shader is often better at making metal than the Metal shader because of its smoothness value and the
                   ability to mix colors with the Metalness property. n

                           Translucent shader
                           The Translucent shader allows light to easily pass through an object. It is intended to be used on thin, flat
                           plane objects, such as a bedsheet used for displaying shadow puppets. Most of the settings for this shader
                           are the same as the others, except that it includes a Translucent color. This color is the color that the light
                           becomes as it passes through an object with this material applied. This shader also includes a Filter color
                           and an option for disabling the specular highlights on the backside of the object.

                           Tutorial: Making curtains translucent
                           The Translucent shader can be used to create an interesting effect. Not only does light shine through an
                           object with this shader applied, but shadows also are visible.
                           To make window curtains translucent, follow these steps:
                               1. Open the Translucent curtains.max file from the Chap 16 directory on the DVD.
                                  This file contains a simple scene of a tree positioned outside a window.
                               2. Open the Material Editor by choosing Rendering ➪ Material Editor ➪ Slate Material Editor, by
                                  clicking the Material Editor button on the main toolbar, or by pressing the M key.
                               3. In the Material/Map Browser panel of the Material Editor, double-click on the Standard material,
                                  then select the material block node, and in the Name field, name the material Curtains. Select the
                                  Translucent Shader from the Shader Basic Parameters rollout. Click the Diffuse color swatch, and
                                  select a light blue color. Click the Close button to exit the Color Selector.
                               4. Click the Translucent Color swatch, change its color to a light gray, and set the Opacity to 75.
                               5. Drag the Curtains material onto the curtain object in the Left viewport.
                           Figure 16.10 shows the resulting image. Notice that the tree’s shadow is cast on the curtains.













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           24_617779-ch16.indd   459                                                                     6/30/10   4:24 PM
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