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Part IV: Materials, Cameras, and Lighting Basics



                               2. Open the Material Editor by choosing Rendering ➪ Material Editor ➪ Slate Material Editor, click-
                                  ing the Material Editor button on the main toolbar, or pressing the M key.
                               3. In the Material/Map Browser panel, double-click on the Standard material; select the standard
                                  material block and, in the Name field in the Parameter Editor panel, rename the material Dolphin
                                  Skin. Click the Diffuse color swatch, and select a light gray color. Then click the Specular color
                                  swatch, and select a light yellow color. Click the Close button to exit the Color Selector. In the
                                  Specular Highlights section, increase the Specular Level to 45.
                               4. Double-click on the Standard material in the Material/Map Browser again and name it Ocean
                                  Surface. Click the Diffuse color swatch, and select a light blue color. Set the Specular Level and
                                  Opacity values to 80. In the Maps rollout, click the None button to the right of the Bump selec-
                                  tion. In the Material/Map Browser that opens, double-click the Noise selection in the Maps roll-
                                  out. Click on the Noise map button to access the Noise parameters, and then enable the Fractal
                                  option and set the Size value to 15 in the Noise Parameters rollout.
                               5. Select the dolphin body in the viewport and, with the Dolphin Skin material selected in the
                                  Material Editor, click the Assign Material to Selection button in the Material Editor toolbar. Then
                                  do the same for the ocean surface.
                    Note
                    This model also includes separate objects for the eyes, mouth, and tongue. These objects could have different
                    materials applied to them, but they are so small in this image that you won’t worry about them. n

                               6. Choose Rendering ➪ Environment (keyboard shortcut, 8), click the Background Color swatch,
                                  and change it to a light sky blue.
                           Figure 16.14 shows the resulting image.


                      FIGURE 16.14
                    A dolphin over the water with applied materials





























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           24_617779-ch16.indd   464                                                                     6/30/10   4:24 PM
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