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Chapter 16: Creating and Applying Standard Materials



                           materials on the left use the In option, and the two on the right use the Out option. Both are set at Amount
                           values of 100.

                   Tip
                   If you look closely at a glass sphere, you’ll notice that the glass is thicker when you look through the edge of the
                   sphere than through the sphere’s center. This can be created using the In option in the Advanced Transparency
                   section. n


                     FIGURE 16.12
                   Materials with the In and Out Falloff options applied










                           The three transparency types are Filter, Subtractive, and Additive. The Filter type multiplies the Filter color
                           with any color surface that appears behind the transparent object. With this option, you can select a Filter
                           color to use. The Subtractive and Additive types subtract from or add to the color behind the transparent
                           object.
                           The Index of Refraction is a measure of the amount of distortion caused by light passing through a transpar-
                           ent object. Different physical materials have different Index of Refraction values. The amount of distortion
                           also depends on the thickness of the transparent object. The Index of Refraction for water is 1.33 and for
                           glass is 1.5. The default of 1.0 has no effect.
                           The Wire section lets you specify a wire size or thickness. Use this setting if the Wire option or the 2-Sided
                           option is enabled in the Shaders Basic Parameters rollout. The size can be measured in either Pixels or
                           Units. Figure 16.13 shows materials with different Wire values from 1 to 5 pixels.

                     FIGURE 16.13
                   Three materials with Wire values of (from left to right) 1, 2, 3, 4, and 5 pixels








                           Reflection Dimming controls how intense a reflection is. You enable it by using the Apply option. The Dim
                           Level setting controls the intensity of the reflection within a shadow, and the Refl Level sets the intensity for
                           all reflections not in the shadow.
                           SuperSampling rollout

                           Pixels are small square dots that collectively make up the entire screen. At the edges of objects where the
                           material color changes from the object to the background, these square pixels can cause jagged edges to

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           24_617779-ch16.indd   461                                                                     6/30/10   4:24 PM
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