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CHAPTER








                   Adding Material


                   Details with Maps













                      n addition to using materials, another way to enhance an object is to use a
                      map—but not a roadmap. In Max, maps are bitmaps, with patterns that can be   IN THIS CHAPTER
                   Iapplied to the surface of an object. Some maps wrap an image onto objects,
                   but others, such as displacement and bump maps, modify the surface based on the   Understanding mapping
                   map’s intensity. For example, you can use a diffuse map to add a label to a soup   Connecting maps to material
                   can, or a bump map to add some texture to the surface of an orange.   nodes
                   Several external tools can be very helpful when you create texture maps. These
                   tools include an image-editing package such as Photoshop, a digital camera, and   Exploring all the map types
                                                                                    including 2D and 3D maps,
                   a scanner. With these tools, you can create and capture bitmap images that can
                   be applied as materials to the surface of the object.            compositors, color modifiers,
                                                                                    and others
                                                                                  Applying maps to material
                   Understanding Maps                                               properties using the Maps
                                                                                    rollout
                   To understand a material map, think of this example. Cut the label off of a soup
                   can, scan it into the computer, and save the image as a bitmap. You can then cre-  Using the Bitmap Path Editor
                   ate a cylinder with roughly the same dimensions as the can, load the scanned   Creating textures with
                   label image as a material map, and apply it to the cylinder object to simulate the   Photoshop
                   original soup can.

                   Different map types
                   Different types of maps exist. Some maps wrap images about objects, while oth-
                   ers define areas to be modified by comparing the intensity of the pixels in the
                   map. An example of this is a bump map. A standard bump map would be a gray-
                   scale image—when mapped onto an object, lighter-colored sections would be
                   raised to a maximum of pure white; darker sections would be those regions
                   where a minimal bump or no bump is applied. This enables you to easily create
                   surface textures, such as the rivets on the side of machine, without having to
                   model them.
                   Still other uses for maps include background images called environment maps and
                   projection maps that are used with lights.

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