Page 519 - Kitab3DsMax
P. 519

Chapter 17: Adding Material Details with Maps



                     FIGURE 17.3
                   Map nodes also can be connected to other map nodes.





























                           To disconnect a map from a material node, simply select the connection line and press the Delete key. This
                           removes the connection but leaves both the map and material nodes in place.


                           Understanding Map Types

                           Within the Material/Map Browser are a wide variety of different map types. Understanding these maps and
                           their parameters enables you to create lots of different materials.
                   Note
                   In previous versions of Max, the maps were divided into several different groups including 2D Maps, 3D Maps,
                   Compositors, Color Mods, and Other, but now all maps are in the same group within the Material/Maps Browser. n

                           2D maps
                           A two-dimensional map can be wrapped onto the surface of an object or used as an environment map for a
                           scene’s background image. Because they have no depth, 2D maps appear only on the surface. The Bitmap
                           map is perhaps the most common 2D map. It enables you to load any image, which can be wrapped around
                           an object’s surface in a number of different ways.
                           Many maps have several rollouts in common. These include Coordinates, Noise, and Time. In addition to
                           these rollouts, each individual map type has its own parameters rollout.





                                                                                                     471





                                                                                                         6/30/10   4:25 PM
           25_617779-ch17.indd   471
           25_617779-ch17.indd   471                                                                     6/30/10   4:25 PM
   514   515   516   517   518   519   520   521   522   523   524