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Part VI: Advanced Modeling
Note
If you look closely at a Scatter object, you’ll notice that both the Source and Distribution objects have the same
object color. To color them differently, use the Multi/Sub-Object Material. n
Working with Distribution objects
To select a Distribution object, click the Pick Distribution Object button and select an object in the view-
port. (Make sure that the Use Distribution Object option is selected in the Scatter Objects rollout.) You can
specify the Distribution object as a Copy, Instance, Reference, or Move.
Under the Distribution Object Parameters rollout are several options for controlling the Distribution object.
The Perpendicular option causes the Source objects to be aligned perpendicular to the Distribution object.
If the Perpendicular option is disabled, the orientation remains the same as that of the default Source object.
Figure 27.12 shows the same Scatter object as in the preceding figure, but with several different options.
FIGURE 27.12
A Scatter object with different options: Base Scale at 20%, Vertex Chaos at 2.0, Perpendicular option disabled,
and Duplicates at 100
The Use Selected Faces Only option enables you to select the faces over which the duplicates are posi-
tioned. The Selected Faces are those passed up the Stack by the Mesh Select modifier.
Other Distribution object parameter options include Area, Even, Skip N, Random Faces, Along Edges, All
Vertices, All Edge Midpoints, All Face Centers, and Volume. The Area option evenly distributes the objects
over the surface area, and the Even option places duplicates over every other face. The Skip N option lets
you specify how many faces to skip before placing an object. The Random Faces and Along Edges options
randomly distribute the duplicates around the Distribution object. The All Vertices, All Edge Midpoints,
and All Face Centers options ignore the Duplicates value (which specifies the number of duplicates) and
place a duplicate at every vertex, edge midpoint, and face. Figure 27.13 shows several of these options.
FIGURE 27.13
A Scatter object with different distribution options: Area, Skip N where N=7, Random Faces, All Vertices,
and All Face Centers
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