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Part VI: Advanced Modeling
                                             Figure 27.10 shows the resulting sled, all ready to be defrosted.
                                        FIGURE 27.10
                                      BlobMesh objects can be used to cover objects in ice.
























                                             Creating a Scatter Object


                                             A Scatter object spreads multiple copies of the object about the scene or within a defined area. The object
                                             that is scattered is called the Source object, and the area where the scatter objects can be placed is defined by
                                             a Distribution object.

                                      Cross-Ref
                                      Particle systems, which are discussed in Chapter 41, “Creating Particles and Particle Flow,” can also create many
                                      duplicate objects, but you have more control over the placement of objects with a Scatter object. n

                                             To create a Scatter object, choose an object that will be scattered over the surface and select the
                                             Create ➪ Compound ➪ Scatter menu command. The selected object becomes the Source object. A rollout
                                             then opens, in which you can select the Distribution object or use defined transforms.
                                             Under the Scatter Objects rollout, the Objects section lists the Source and Distribution objects. Name fields
                                             are also available for changing the name of either object. The Extract Operand button is available only in
                                             the Modify panel; it lets you select an operand from the list and make a copy or instance of it.




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