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Note
The placement of the Source object on the distribution object is determined by the Source object’s pivot point. n
Working with Source objects
The Source object is the object that is to be duplicated. Figure 27.11 shows a Cylinder primitive scattered
over a spherical Distribution object with 500 duplicates. The Perpendicular and Distribute Using Even
options are set.
FIGURE 27.11 Chapter 27: Working with Compound Objects
A Scatter object made of a Cylinder spread over an area defined by a sphere
In the Scatter Objects rollout are several parameters for controlling the Source object. In the Source Object
Parameters section, the Duplicates value specifies how many objects to scatter. You can also specify a Base
Scale and the Vertex Chaos values. The Base Scale is the value that the object is scaled to before being scat-
tered. All new objects are scaled equally to this value. The Vertex Chaos button randomly distributes the
object vertices.
The Animation Offset defines the number of frames between a new duplicate and the previous one.
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