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Part VI: Advanced Modeling
                                             sections, and these can change as you travel the path. Loft cross sections aren’t required to have the same
                                             number of vertices, and you can modify the scale and rotation of the cross sections with the Deformation
                                             options.
                                      Cross-Ref
                                      See Bonus Chapter 3 on the DVD, “Working with NURBS,” for more detail on the surface tools. n
                                             The surface tools, which include the CrossSection and Surface modifiers, provide another way to model
                                             that is similar to lofting. The CrossSection modifier takes several cross-section shapes and connects their
                                             vertices with additional splines to create a spline framework. You can then use the Surface modifier to cover
                                             this framework with a skin.
                                             Although similar in nature, Loft objects and the surface tools have different subtleties and strengths.
                                             One difference is that the CrossSection modifier connects spline cross sections according to their order.
                                             This can cause strange results if the order is incorrect. A Loft always follows a path, so the cross-section
                                             order isn’t a problem.
                                             Another difference is that surface tools give you more control over the surface of a created object. Because
                                             the underlying structure is a series of splines, you can add new branches and objects without much diffi-
                                             culty. This can be hard to do with Loft objects.
                                             As a general guideline, Loft objects are better suited to modeling rigid objects with relatively uniform cross
                                             sections, whereas the surface tools are better for modeling more organic model types.

                                             Working with ProBoolean and ProCutter Objects

                                             The original Boolean compound object worked well enough for combining, subtracting, and intersecting
                                             objects, but it had some limitations that have been overcome with the ProBoolean and ProCutter compound
                                             objects. The original Boolean could combine only two operands together, but the ProBoolean object can
                                             perform multiple Boolean operations simultaneously. ProBoolean also can subdivide the result into quad
                                             faces. The results of the ProBoolean and ProCutter objects are much cleaner and more accurate than the
                                             original Boolean object.
                                             The original Boolean compound object still is available for backward compatibility, but if you perform a
                                             new Boolean operation, you really should use the ProBoolean object.

                                             Using ProBoolean

                                             When two objects overlap, you can perform different Boolean operations on them to create a unique object.
                                             The ProBoolean operations include Union, Intersection, Subtraction, Merge, Attach, and Insert. Two addi-
                                             tional options are available: Imprint and Cookie.
                                             The Union operation combines two objects into one. The Intersection operation retains only the overlapping
                                             sections of two objects. The Subtraction operation subtracts the overlapping portions of one object from
                                             another. The Merge operation combines objects without removing the interior faces and adds new edges
                                             where the objects overlap. Figure 27.24 shows the original object and the first four possible Boolean operators.








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