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Chapter 29: Adding and Styling Hair and Fur, and Using Cloth
                                                    the sides of the skirt and shirt and the top of the shirt. Connecting lines are drawn between both
                                                    sides of the seam. If the seam boundaries are crossed, then click the Reverse Seam button.
                                                 8. With the seams defined, select Modifiers ➪ Cloth ➪ Cloth to apply the Cloth modifier. In the
                                                    Object rollout, click the Object Properties button. In the Object Properties dialog box, select the
                                                    clothes object and enable the Cloth option. Then click the Add Objects button, select the charac-
                                                    ter mesh, and mark it as a Collision Object. Set the Offset value for the clothes to 0.3, and click
                                                    Ok in the Object Properties dialog box.
                                                 9. Click the Simulate Local button. The cloth seams are pulled together, and the clothes are draped
                                                    over the character.
                                                      FIGURE 29.11
                                                    Using figure markers, you can approximate where the clothes are positioned on a character.












































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