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Part VI: Advanced Modeling
                                             Figure 29.12 shows the female character in a simple gown.
                                        FIGURE 29.12
                                      The Simulate Local button causes the clothes to be draped over the body.
























                                             Summary


                                             The Hair and Fur modifier allows you to add hair to scene objects. Using the parameters found in the vari-
                                             ous rollouts, you can define the type of hair that is created. The Cloth modifier enables a cloth dynamic sys-
                                             tem that can simulate the complex motion of cloth as it interacts with objects and forces in the scene.
                                             Specifically, this chapter covered the following topics:
                                                 l  Growing hair and setting hair parameters
                                                 l  Styling hair and using the hair presets
                                                 l  Understanding how cloth systems work
                                                 l  Using the Garment Maker modifier
                                                 l  Creating cloth objects from geometry objects using the Cloth modifier
                                             Part VII, “Advanced Materials,” is next. The first chapter in this part shows off all the cool specialized mate-
                                             rial types.






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