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P. 809

Using Specialized
                                     Material Types








                                          ou probably noticed back in the chapter on compound materials that a   CHAPTER
                                          number of intriguing material types listed in the Material/Map Browser   IN THIS CHAPTER
                                     Ywere not discussed. These material types are important, but they can’t be
                                     classified as compound materials.                              Using matte/shadow materials
                                     These specialized materials are sort of like your waffle iron. They’re meant to be   Using Ink ’n’ Paint materials
                                     pulled out of your arsenal when you have a specific need. You wouldn’t cook   Using the architectural
                                     eggs on a waffle iron, would you?
                                                                                                      materials
                                     The specialized materials include the Matte/Shadow material, the Ink ’n’ Paint
                                     material, the Architectural materials, and the DirectX Shader material. These   Using the DirectX Shader
                                     materials let you hide things in the scene, render the scene as a cartoon, use   material
                                     building materials, and view objects as they’ll be seen in a game.
                                                                                                    Using the specialized mental
                                     Even more special material types are listed after you enable the mental ray ren-  ray materials
                                     derer. These materials are so specialized that they require a change in the render-
                                     ing engine. These mental ray materials include an updated set of architectural
                                     materials, a Car Paint material, and several subsurface scattering materials.
                                     With these specialized materials, you can create some really advanced, realistic
                                     results. Unfortunately they don’t make waffles.
                                     Using the Matte/Shadow Material

                                     You can apply matte/shadow materials to objects to make portions of the model
                                     invisible. This lets any objects behind the object or in the background show
                                     through. This material is also helpful for compositing 3D objects into a photo-
                                     graphic background. Objects with matte/shadow materials applied can also cast
                                     and receive shadows. The effect of these materials is visible only when the object
                                     is rendered.

                                     Matte/Shadow Basic Parameters rollout
                                     You can apply a matte/shadow material by double-clicking Matte/Shadow from
                                     the Material/Map Browser. Matte/shadow materials include only a single rollout:
                                     the Matte/Shadow Basic Parameters.

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