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Using Specialized
Material Types
ou probably noticed back in the chapter on compound materials that a CHAPTER
number of intriguing material types listed in the Material/Map Browser IN THIS CHAPTER
Ywere not discussed. These material types are important, but they can’t be
classified as compound materials. Using matte/shadow materials
These specialized materials are sort of like your waffle iron. They’re meant to be Using Ink ’n’ Paint materials
pulled out of your arsenal when you have a specific need. You wouldn’t cook Using the architectural
eggs on a waffle iron, would you?
materials
The specialized materials include the Matte/Shadow material, the Ink ’n’ Paint
material, the Architectural materials, and the DirectX Shader material. These Using the DirectX Shader
materials let you hide things in the scene, render the scene as a cartoon, use material
building materials, and view objects as they’ll be seen in a game.
Using the specialized mental
Even more special material types are listed after you enable the mental ray ren- ray materials
derer. These materials are so specialized that they require a change in the render-
ing engine. These mental ray materials include an updated set of architectural
materials, a Car Paint material, and several subsurface scattering materials.
With these specialized materials, you can create some really advanced, realistic
results. Unfortunately they don’t make waffles.
Using the Matte/Shadow Material
You can apply matte/shadow materials to objects to make portions of the model
invisible. This lets any objects behind the object or in the background show
through. This material is also helpful for compositing 3D objects into a photo-
graphic background. Objects with matte/shadow materials applied can also cast
and receive shadows. The effect of these materials is visible only when the object
is rendered.
Matte/Shadow Basic Parameters rollout
You can apply a matte/shadow material by double-clicking Matte/Shadow from
the Material/Map Browser. Matte/shadow materials include only a single rollout:
the Matte/Shadow Basic Parameters.
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