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Part VII: Advanced Materials
New Feature
Inclusion of the Autodesk Material Library is new to 3ds Max 2011. n
Note
If you enable the Incompatible option in the Material/Map Browser Option menu, then you can view the list of
mental ray materials even if the mental ray renderer isn’t enabled. n
Cross-Ref
You can learn more about enabling the mental ray renderer in Chapter 47, “Rendering with mental ray.” n
FIGURE 30.7
The Material/Map Browser includes many additional mental ray materials from the Autodesk Material Library.
Understanding shaders
A shader is an algorithm that defines the surface color for all pixels in the scene. Surface Shaders come to this
conclusion by factoring in such details as texture files, reflection, refraction, and atmospheric effects.
Atmospheric Shaders change the light properties as they move through a volume. Shaders can be programmed
and applied to objects and scenes, and renderers like mental ray render the scene based on these shaders.
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