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Part VII: Advanced Materials
                                      New Feature
                                      Inclusion of the Autodesk Material Library is new to 3ds Max 2011. n
                                      Note
                                      If you enable the Incompatible option in the Material/Map Browser Option menu, then you can view the list of
                                      mental ray materials even if the mental ray renderer isn’t enabled. n
                                      Cross-Ref
                                      You can learn more about enabling the mental ray renderer in Chapter 47, “Rendering with mental ray.” n
                                        FIGURE 30.7
                                      The Material/Map Browser includes many additional mental ray materials from the Autodesk Material Library.


































                                             Understanding shaders
                                             A shader is an algorithm that defines the surface color for all pixels in the scene. Surface Shaders come to this
                                             conclusion by factoring in such details as texture files, reflection, refraction, and atmospheric effects.
                                             Atmospheric Shaders change the light properties as they move through a volume. Shaders can be programmed
                                             and applied to objects and scenes, and renderers like mental ray render the scene based on these shaders.




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