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Part VII: Advanced Materials
FIGURE 30.11
Cars rendered with the mental ray Car Paint shader use multiple layers, just like real cars.
Cross-Ref
If you want more information on mental ray, check out Chapter 47, “Rendering with mental ray.” n
Summary
This chapter covered an assortment of specialized materials that enable specific types of effects. These spe-
cialized materials include matte/shadow, Ink ’n’ Paint, DirectX Shader, and the various mental ray materials
including the Arch & Design, Car Paint, and Subsurface Scattering materials.
In this chapter, you’ve learned about the following:
l Using the matte/shadow material to hide objects
l Creating a cartoon rendering with the Ink ’n’ Paint materials
l Viewing game assets with the DirectX Shader
l Using the Arch & Design and ProMaterials materials
l Applying a multilayer car paint material
l Using the Subsurface Scattering materials
In the next chapter, you discover how the viewport can be made into a Canvas for painting directly on
scene objects. The ability to render surface maps also is presented.
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