Page 910 - Kitab3DsMax
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Part VIII: Advanced Animation Techniques
                                        FIGURE 34.33
                                      The Master Track Key Info dialog box lets you change the key values for each vertex.
















                                             Summary

                                             The Animation Layers feature provides a simple way to organize animated motions into an easy-to-manage
                                             method. The Animation Layers toolbar includes all the tools you need to manage these unique layers.
                                             Animation clips for standard objects can be added and mixed in the Motion Mixer. The File ➪ Load
                                             Animation option, along with its mapping and retargeting features, lets you reuse saved animations by
                                             applying them to other scenes. This chapter also introduced all the available animation modifiers and
                                             showed you how to use several of them. Finally, the chapter covered several complex controllers.
                                             In this chapter, you learned about the following:
                                                 l  Using the Animation Layers toolbar
                                                 l  Creating new layers and using weights
                                                 l  Collapsing animation layers
                                                 l  Loading saved XML animation files
                                                 l  Remapping animation tracks between objects
                                                 l  Retargeting to adjust for a change in scale
                                                 l  Using the Point Cache modifier
                                                 l  Using the Morpher modifier to deform a face
                                                 l  Using the Flex modifier and the other deformation modifiers
                                                 l  Using the various miscellaneous animation modifiers
                                                 l  Examining the various controllers in several different categories
                                             The next chapter takes a close look at the Expression Controller that gives you the ability to script the con-
                                             troller’s behavior. It also covers wiring parameters so that one parameter can control another, and creating
                                             custom parameters.
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