Page 157 - GM EBOOK
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NAME: Akkorokamui


           DESCRIPTION
           A gigantic octopus-like monster from Inu that has permeated into Shintoism
           folklore as a minor kami.  This creature supposedly lurks in Funka Bay in Hok-
           kaido.  It is said that its enormous body can reach sizes of up to 120 meters in
           length.  The coloration of the Akkorokamui is said to be a striking red, often
           described as glowing and sometimes likened to the color of the reflection of the
           setting sun upon the water.  Due to its coloration and immense size, it is visible
           from great distances.  Akkorokamui is characteristically described with the
           ability to self-amputate, and regenerate limbs. This characteristic manifests in
           the belief in Shinto that Akkorokamui has healing powers. Consequently, it is
           believed among followers that giving offerings to Akkorokamui will heal ail-               Points
           ments of the body, in particular, disfigurements and broken limbs.
                                                                                                      Ki Energy: 13

                                                                                                      Exp. Points: 3
           ATTRIBUTES                        Bonus /Hindrance
                                                                              ATTRIBUTE MODIFIER CHART
              HEALTH POINTS: 210             +_____/-_____
                                                                            HEA  CAR  PhB  MOV  AWA  DEF  STR  STA   STE
              CARRY POINTS: 8                +_____/-_____
                                                                 Beginner   N/A   N/A  N/A  N/A   N/A  N/A  N/A  N/A   N/A
              PHYSICAL BEAUTY POINTS: 3      +_____/-_____
              MOVEMENT POINTS: 6             +_____/-_____     Intermediate  N/A   N/A  N/A  N/A   N/A  N/A  N/A  N/A   N/A

              AWARENESS POINTS: 4            +_____/-_____      Advanced   N/A   N/A  N/A  N/A   N/A  N/A  N/A  N/A   N/A

              DEFENSIVE POINTS: 2            +_____/-_____       Expert    +5   +1  +1   +1   +3   +2  +4  +3   +2
              STRENGTH POINTS: 8             +_____/-_____
              STAMINA POINTS: 4              +_____/-_____     BEHAVIOR

               STEALTH POINTS: 4             +_____/-_____     Vs. Human
                                                                The Akkorokamui is known for attacking boats that
           Ki ENERGY: 1100      Bonus:+N/A                      venture out too far from the shore in an effort to kill
                                                                humans.
           Throwing Range: 6      Bonus:+ N/A
                                                                Vs. Same  Yokai
           Techniques                                           N/A

           1-Striking Tech: Straight Punch                      Vs. Different Yokai
           2– Mystic Art                                        Akkorokamui does not attack other yokai.  However,

           3- Striking Tech: Straight Punch                     should another yokai attack it, the Akkorokamui will
                                                                make short work of another yokai attempting to kill
           4- Striking Tech: Straight Punch
                                                                it.
           5– Striking Tech: Double [Tentacle] Punch
                                                                Gain vs.
           6– Standing Grapple Tech: Front
                                                                Absorb water based attack STR as HEA

           MYISTC ARTS                                          Absorb wind based attacks as MOV for 3 melee           C h
                                                                rounds                                                 a
           “Impaler”- The giant Akkororkamui uses one of its tentacles                                                 p
           to strike and impale a victim.                       Weakness vs.                                           t
                                                                                                                       e
           Effects: Pierce Probability= 3.  Should target be impaled the   N/A                                         r
           target’s HEA drops to 20 and target is knocked out.  Status
           Effect: Bleeding for 1D20x8 melee rounds

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