Page 157 - GM EBOOK
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NAME: Akkorokamui
DESCRIPTION
A gigantic octopus-like monster from Inu that has permeated into Shintoism
folklore as a minor kami. This creature supposedly lurks in Funka Bay in Hok-
kaido. It is said that its enormous body can reach sizes of up to 120 meters in
length. The coloration of the Akkorokamui is said to be a striking red, often
described as glowing and sometimes likened to the color of the reflection of the
setting sun upon the water. Due to its coloration and immense size, it is visible
from great distances. Akkorokamui is characteristically described with the
ability to self-amputate, and regenerate limbs. This characteristic manifests in
the belief in Shinto that Akkorokamui has healing powers. Consequently, it is
believed among followers that giving offerings to Akkorokamui will heal ail- Points
ments of the body, in particular, disfigurements and broken limbs.
Ki Energy: 13
Exp. Points: 3
ATTRIBUTES Bonus /Hindrance
ATTRIBUTE MODIFIER CHART
HEALTH POINTS: 210 +_____/-_____
HEA CAR PhB MOV AWA DEF STR STA STE
CARRY POINTS: 8 +_____/-_____
Beginner N/A N/A N/A N/A N/A N/A N/A N/A N/A
PHYSICAL BEAUTY POINTS: 3 +_____/-_____
MOVEMENT POINTS: 6 +_____/-_____ Intermediate N/A N/A N/A N/A N/A N/A N/A N/A N/A
AWARENESS POINTS: 4 +_____/-_____ Advanced N/A N/A N/A N/A N/A N/A N/A N/A N/A
DEFENSIVE POINTS: 2 +_____/-_____ Expert +5 +1 +1 +1 +3 +2 +4 +3 +2
STRENGTH POINTS: 8 +_____/-_____
STAMINA POINTS: 4 +_____/-_____ BEHAVIOR
STEALTH POINTS: 4 +_____/-_____ Vs. Human
The Akkorokamui is known for attacking boats that
Ki ENERGY: 1100 Bonus:+N/A venture out too far from the shore in an effort to kill
humans.
Throwing Range: 6 Bonus:+ N/A
Vs. Same Yokai
Techniques N/A
1-Striking Tech: Straight Punch Vs. Different Yokai
2– Mystic Art Akkorokamui does not attack other yokai. However,
3- Striking Tech: Straight Punch should another yokai attack it, the Akkorokamui will
make short work of another yokai attempting to kill
4- Striking Tech: Straight Punch
it.
5– Striking Tech: Double [Tentacle] Punch
Gain vs.
6– Standing Grapple Tech: Front
Absorb water based attack STR as HEA
MYISTC ARTS Absorb wind based attacks as MOV for 3 melee C h
rounds a
“Impaler”- The giant Akkororkamui uses one of its tentacles p
to strike and impale a victim. Weakness vs. t
e
Effects: Pierce Probability= 3. Should target be impaled the N/A r
target’s HEA drops to 20 and target is knocked out. Status
Effect: Bleeding for 1D20x8 melee rounds
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