Page 160 - GM EBOOK
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NAME: Amanojaku/Amanjaku “Heavenly evil spirit”
DESCRIPTION
A demon-like creature usually depicted as a kind of
small oni, and is thought to be able to provoke a per-
son's darkest desires and thus instigate him into per-
petrating wicked deeds. One of the Amanojaku's
best known appearances is a girl miraculously born
from a melon.
Points
Ki Energy: 17
Exp. Points: 10
ATTRIBUTES Bonus /Hindrance
ATTRIBUTE MODIFIER CHART
HEALTH POINTS: 104 +_____/-_____
HEA CAR PhB MOV AWA DEF STR STA STE
CARRY POINTS: 2 +_____/-_____
Beginner +X +X +X +2 +1 +X +1 +X +X
PHYSICAL BEAUTY POINTS: 4 +_____/-_____
MOVEMENT POINTS: 1 +_____/-_____ Intermediate +X +X +X +3 +2 +X +2 +1 +1
AWARENESS POINTS: 3 +_____/-_____ Advanced +2 +X +2 +4 +3 +X +1 +1 +1
DEFENSIVE POINTS: 2 +_____/-_____
Expert +2 +2 +3 +5 +3 +1 +4 +1 +1
STRENGTH POINTS: 4 +_____/-_____
STAMINA POINTS: 2 +_____/-_____ BEHAVIOR
STEALTH POINTS: 1 +_____/-_____ Vs. Human
Amanojaku despise humans, and will attack them on
Ki ENERGY: 100 Bonus:+N/A
site no matter how many are present. However, the
Amanojaku are not overly aggressive. When they
Throwing Range: 7 Bonus:+ N/A
are faced with more humans than they can handle the
Techniques Amanojaku will use both cunning and stealth to at-
tack victims.
1– Striking Tech: Spear Hand 7– Sweep Tech: Double Leg
Vs. Same Yokai
2– Stand Grapple Tech: Front 8– Non-Proj Tech: Thrust
3– Striking Tech: Tiger Claw The Amanojaku’s second enemy is another
WEAPON: Tanto Amanojaku. Within the lore of the Amanojaku is a
4– Spec. Tech: Quick Step
Weight AtP Rng LiE Mas Vel CoA hierarchy is maneuvering to be the top of.
5– Def. Non-Proj Tech:
.4 7 0 50 1 2 1 Vs. Different Yokai
Dishonorable Things IV
6– Mystic Art EFFECT: O&E= 1D4 Bleeding Other yokai are seen as nuisances to the Amanojaku,
and they make attempts to either rid themselves of
C MYISTC ARTS other types of yokai or manipulate them.
h
a “The Deep Dark”- The Amanojaku uses its power of influ- Gain vs.
p
t ence and suggests that the person attack one of their team N/A
e members.
r Weakness vs.
Effects: 1D4 Odds & Evens roll to determine if the PC will
attack a team member for 1D6 melee rounds. N/A
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