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NAME: Akurojin-no-hi “Fire of the God of the Road”


           DESCRIPTION
           A ghostly flame from the folklore of Mie prefecture.
           It often appears on rainy nights. People who encoun-
           ter it, and do not run away, become gravely ill.
           *GM NOTE: After encounter, number the Illness
           chart found in the Ninja vs. Samurai RPG Player
           Manual (page 130-131) from 1-12.  Player should
           roll 1D12 to see which illness the character will con-                                     Points
           tract.                                                                                     Ki Energy: 14

                                                                                                      Exp. Points: 5
            ATTRIBUTES                        Bonus /Hindrance
                                                                              ATTRIBUTE MODIFIER CHART
               HEALTH POINTS: 111             +_____/-_____
                                                                            HEA  CAR  PhB  MOV  AWA  DEF  STR  STA   STE
               CARRY POINTS: 5                +_____/-_____
                                                                 Beginner   +X  +X  +X  +2     +X  +1  +1  +X    +X
               PHYSICAL BEAUTY POINTS: 2      +_____/-_____
                                                                Intermediate  +1   +X  +X  +3   +2   +1  +2  +X   +X
               MOVEMENT POINTS: 4             +_____/-_____
               AWARENESS POINTS: 3            +_____/-_____     Advanced   +X   +2  +X  +4    +3   +1  +2  +1   +1

               DEFENSIVE POINTS: 1            +_____/-_____      Expert    +3   +2  +1   +5   +4   +1  +3  +2   +1
               STRENGTH POINTS: 5             +_____/-_____

               STAMINA POINTS: 1              +_____/-_____    BEHAVIOR
                STEALTH POINTS: 3             +_____/-_____    Vs. Human
                                                                The Akurojin-no-hi really does its best to avoid hu-
            Ki ENERGY: 1500      Bonus:+N/A                     man contact, however, discovery by a human infuri-
                                                                ates this fire monster, and it will attack those who
            Throwing Range: 8      Bonus:+ N/A                  detect it.

                                                                Vs. Same  Yokai
           Techniques
                                                                The Akurojin-no-hi do not care for each other, how-
           GM NOTE: Apply burn damage to all techniques.        ever, they also do not interact with others.  Seeming-
           1– Striking Tech: Straight Punch                     ly “minding their own business”, should these yokai
           2– Standing Grapple Tech: Back                       bump into each other a larger flame will be created
                                                                multiplying its attributes.
           3– Kicking Tech: Axe
                                                                Vs. Different Yokai
           4– Mystic Art
           5– Sacrifice Throw Takedown Tech: Rear               The Akurojin-no-hi is also indifferent to other types
                                                                of yokai.  Only water based yokai are avoided.
           6– Striking Tech: Jab Punch
   C
   h                                                            Gain vs.
   a
   p       MYISTC ARTS                                          Absorb fire based attack STR as HEA
   t
   e       “Candle Wick”- The The Akurojin-no-hi will engulf a target,   Weakness vs.
   r
           burning it severely.
                                                                Water based attacks STRx2
           Effects: Apply burn rules and damage
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