Page 214 - GM EBOOK
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NAME: Satori “Consciousness”
DESCRIPTION
Said to live within the mountains of Gifu Prefecture, This
yokai is able to read people's minds. Upon reading a per-
son's mind, the Satori would say the person's thoughts
aloud faster than a human could. They would appear be-
fore people at mountain huts, and are even said to try to
eat and kill if they have a chance, but if something unex-
pectedly strikes the Satori, they become stricken with fear Points
due to fact that something unexpected occurred, and run
away. Ki Energy: 19
Exp. Points: 6
ATTRIBUTES Bonus /Hindrance
ATTRIBUTE MODIFIER CHART
HEALTH POINTS: 118 +_____/-_____
HEA CAR PhB MOV AWA DEF STR STA STE
CARRY POINTS: 2 +_____/-_____
PHYSICAL BEAUTY POINTS: 4 +_____/-_____ Beginner +2 +X +X +1 +X +X +X +X +1
MOVEMENT POINTS: 3 +_____/-_____ Intermediate +3 +X +X +2 +1 +1 +X +X +2
AWARENESS POINTS: 5 +_____/-_____ Advanced +4 +X +1 +3 +2 +1 +1 +X +2
DEFENSIVE POINTS: 3 +_____/-_____
Expert +5 +1 +2 +4 +3 +1 +2 +1 +3
STRENGTH POINTS: 2 +_____/-_____
STAMINA POINTS: 2 +_____/-_____ BEHAVIOR
STEALTH POINTS: 4 +_____/-_____ Vs. Human
The Satori enjoy tormenting a human target through men-
Ki ENERGY: 1400 Bonus:+N/A
tal manipulation. There interactions with humans a re
rarely physical, but in the event of an actual altercation,
Throwing Range: 5 Bonus:+ N/A
the Satori can be formidable because of its ability to read
minds.
Techniques Vs. Same Yokai
1– Special Tech: Jump Satori are communal and will work with others to
dattempt to drive human targets insane.
2– Striking Tech: Reverse Punch
Vs. Different Yokai
3– Mystic Art
Different yokai appreciate the skill of the Satori, but stay
4– Special Tech: Prophet
away from them for fear of being their next target
5– Special Tech: Prophet
Gain vs.
6– Striking Tech: Tiger Claw
N/A
Weakness vs.
C
h
a MYISTC ARTS Bright light within a 0-1 Rng. (from a lantern or other
p light source will) causes the Rokurokubi to run away.
t “Thought Control”- The Satori uses the ability to control
e human for a short amount of time. Exposure to this light longer than 2 melee rounds will
r cause burn damage.
Effects: Target controlled lasting 1D4 melee rounds
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