Page 217 - GM EBOOK
P. 217

NAME: Shojo “Heavy drinker”


           DESCRIPTION
           A sea spirit with red face and hair and a fondness for
           alcohol.  The legend is the subject of a Noh play of
           the same name which recreates famous scenes from
           well-known works of Japanese literature such as The
           Tale of Genji or The Tale of the Heike.

                                                                                                      Points

                                                                                                      Ki Energy: 15
                                                                                                      Exp. Points: 11
           ATTRIBUTES                        Bonus /Hindrance
                                                                              ATTRIBUTE MODIFIER CHART
              HEALTH POINTS: 115             +_____/-_____
                                                                            HEA  CAR  PhB  MOV  AWA  DEF  STR  STA   STE
              CARRY POINTS: 2                +_____/-_____
                                                                 Beginner   +2   +X  +1  +X    +1  +X  +X  +X    +X
              PHYSICAL BEAUTY POINTS: 4      +_____/-_____
                                                                Intermediate  +X  +X  +3  +X   +2   +1  +X  +1   +2
              MOVEMENT POINTS: 2             +_____/-_____
              AWARENESS POINTS: 3            +_____/-_____      Advanced   +1   +X  +4   +1   +3   +2  +X  +1   +2
              DEFENSIVE POINTS: 4            +_____/-_____       Expert    +2   +1  +5   +1   +4   +3  +1  +2   +3

              STRENGTH POINTS: 3             +_____/-_____
              STAMINA POINTS: 2              +_____/-_____     BEHAVIOR

               STEALTH POINTS: 2             +_____/-_____     Vs. Human
                                                                The Shojo enjoys the company of humans and will
           Ki ENERGY: 800     Bonus:+N/A                        often take the form of a human to play a game trying
                                                                to guess how long it will take the human to get
           Throwing Range: 6      Bonus:+ N/A                   drunk.  If the Shojo loses, it will become enraged and
                                                                show its true form attacking the human who bested
           Techniques                                           him.

           1– Standing Grapple Tech: Front                      Vs. Same  Yokai
           2– Front Throw  Takedown Tech: Hip Wheel             Shojo do not interact with each other.  This is so their

           3– Mystic Art                                        anonymity can remain intact, and they can fulfill
                                                                their play with humans.
           4– Side Throw Takedown Tech: Sweeping Loin Throw
           5– Choke Tech: Single Arm                            Vs. Different Yokai

           6– Standing Grapple Tech: Side                       Different yokai will treat the human form of this
                                                                yokai with the same regard they do humans.  Howev-
                                                                er, the yokai is highly respected in the underworld.     C
                                                                                                                       h
           MYISTC ARTS                                          Gain vs.                                               a
                                                                                                                       p
           “Drink it Down”- The Shojo grabs its victim and forces it to   All Water based attacks are nullified.       t
           drink a large amount of alcohol.                                                                            e
                                                                Weakness vs.                                           r
           Effects: Status Effect=  Tolerance Test GM casts 1D6+3
                                                                Fire based attacks do x2 STR

                                                            207
   212   213   214   215   216   217   218   219   220   221   222