Page 216 - GM EBOOK
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NAME: Shinigami “Grim Reaper”


           DESCRIPTION
           Gods that invite humans towards death, or induce
           feelings of wanting to die in humans.







                                                                                                      Points

                                                                                                      Ki Energy: 13
                                                                                                      Exp. Points: 2
            ATTRIBUTES                       Bonus /Hindrance
                                                                              ATTRIBUTE MODIFIER CHART
               HEALTH POINTS: 116             +_____/-_____
                                                                            HEA  CAR  PhB  MOV  AWA  DEF  STR  STA   STE
               CARRY POINTS: 7                +_____/-_____
                                                                 Beginner   N/A   N/A  N/A  N/A   N/A  N/A  N/A  N/A   N/A
               PHYSICAL BEAUTY POINTS: 1      +_____/-_____
               MOVEMENT POINTS: 2             +_____/-_____    Intermediate  N/A   N/A  N/A  N/A   N/A  N/A  N/A  N/A   N/A

               AWARENESS POINTS: 3            +_____/-_____     Advanced   N/A   N/A  N/A  N/A   N/A  N/A  N/A  N/A   N/A
               DEFENSIVE POINTS: 3            +_____/-_____      Expert    +2   +3  +1   +2   +5   +1  +1  +4   +3

               STRENGTH POINTS: 4             +_____/-_____
               STAMINA POINTS: 1              +_____/-_____    BEHAVIOR

                STEALTH POINTS: 1             +_____/-_____    Vs. Human
                                                                The Shinigami is the ferryman that sends the living
            Ki ENERGY: 300     Bonus:+N/A                       to the realm of the dead.  Feared upon sight, his mis-
                                                                sion is to drag people from one world to the next.
            Throwing Range: 7      Bonus:+ N/A
                                                                Vs. Same  Yokai

                                                                N/A
           Techniques
                                                                Vs. Different Yokai
           1– Standing Grapple Tech: Back
           2– Back Throw Takedown Tech: Dragon Suplex           Different yokai understand the mission of the
                                                                Shinigami, and stay away from it.  It is not known if
           3– Mystic  Art
                                                                the Shinigami can take the yokai to another plain,
           4– Back Throw Takedown Tech: Back Drop               however, none have tried to validate this occurrence.

                                                                Gain vs.
           MYISTC ARTS
                                                                N/A
           “Suicide Note”- The Shinigami uses telepathy to talk to the
           target suggesting that they should take their own life.     Weakness vs.
   C
   h       Effects: Cast 1D6 to win a best of 5 contest.  Should the
   a                                                            N/A
   p       Shinigami win, the human will take his/her life in 1D12 me-
   t       lee rounds.  During the time allotted the victim will only talk
   e
   r       about killing their self.  This can be reversed through a sec-
           ond best of 5 series casting a 1D6 with another PC or NPC.


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