Page 218 - GM EBOOK
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NAME: Sojobo
DESCRIPTION
The mythical ancient yamabushi (mountain hermit) and king of the
Tengu. He carries a fan made from seven feathers as a sign of his
position at the top of Tengu society. He is extremely powerful, and one
legend says he has the strength of 1,000 Beginner Tengu. Perhaps best
known for teaching the warrior Minamoto no Yoshitsune the arts of
swordsmanship, tactics, and magic in the 12th century. In fact, the
name "Sojobo" originates from Sojogatani, the valley at Mount Ku-
rama near Kibune Shrine located at Sakyo-ku in the Kyoto prefecture
associated with the Shugenja. It is in this valley that Sojobo trained in Points
legends.
Ki Energy: 20
ATTRIBUTES Bonus /Hindrance Exp. Points: 11
HEALTH POINTS: 120 +_____/-_____ ATTRIBUTE MODIFIER CHART
CARRY POINTS: 6 +_____/-_____ HEA CAR PhB MOV AWA DEF STR STA STE
PHYSICAL BEAUTY POINTS: 4 +_____/-_____ Beginner N/A N/A N/A N/A N/A N/A N/A N/A N/A
MOVEMENT POINTS: 4 +_____/-_____
Intermediate N/A N/A N/A N/A N/A N/A N/A N/A N/A
AWARENESS POINTS: 3 +_____/-_____
Advanced N/A N/A N/A N/A N/A N/A N/A N.A N/A
DEFENSIVE POINTS: 3 +_____/-_____
STRENGTH POINTS: 6 +_____/-_____ Expert +1 +1 +1 +2 +3 +3 +5 +4 +2
STAMINA POINTS: 5 +_____/-_____
BEHAVIOR
STEALTH POINTS: 4 +_____/-_____
Vs. Human
Ki ENERGY: 1700 Bonus:+N/A Sojobo has a controlled distain towards humans.
However, it is believed that the right human, with the
Throwing Range: 9 Bonus:+ N/A right attitude and approach could lead to the Sojobo
assisting humans with training animals.
Techniques Weapon: Zankyuaku Ninjato
Vs. Same Yokai
1– Mystic Art Weight AtP Rng LiE Mas Vel CoA
N/A
2– Non-Proj Tech: Thrust 2.5 15 1 35 3 2 3
Vs. Different Yokai
3– Non-Proj Tech: Diagonal Strike Power: +2 DEF roll
4– Def. Non-Proj Tech: Dishonorable Things VI Because Sojobo is known as “King of the Tengu”
5– Def. Non-Proj Tech: Clash III other yokai know that his army will do his bidding.
6– Feint Non-Proj Tech: Feint Therefore, the Sojobo is one of the most feared and
7– Counter Non-Proj Tech: Absorb respected yokai in Japan.
8– Adv. Non-Proj Tech: Amputate Gain vs.
N/A
C MYISTC ARTS
h Weakness vs.
a “Dog Pile”- Sojobo conjures several of his Tengu to attack a
p target. N/A
t
e Effects: Cast 1D8 for amount of Tengu; Attributes:
r
HEA CAR PhB MOV AWA DEF STR STA STE
110 6 2 1 3 2 3 4 3
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