Page 48 - Computer Based Training OUM
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The dynamic features of the computer allow some factual displays
not easily achieved in paper such as animation and 3D forms of
graphics
5. How to engage learners with facts?
One technique to add engagement is to use an inductive
question next to examples of the factual information as a way to
create a learner-centered experience
Glossary of important terms
1. Facts (fakta-fakta): Lesson content that refers to unique,
specific one-of-akind objects, events, or symbols. Some
examples include specific application screens, codes, and
forms
2. Mnemonics (Mnemonik): A memory aid in the form of a
visual or auditory cue
3. Reference-Based Training (Latihan Berasaskan Rujukan): An
instructional design in which the facts and procedural
steps are documented in a reference guide that is then
used as part of the training design. Typically, the training
manual will refer learners to the reference guide to
complete exercises
4. Remember Level (Peringkat Ingatan): One of two levels
of psychological processes that can be applied to content. At
the remember level, learners can recall or recognize the
basic content elements. For training purposes, in most cases,
the application level is more appropriate than the
remember level. Contrast with application level
5. Training Needs Assessment (Latihan memerlukan Penilaian):
A part of the instructional systems design process during
which the major knowledge and skills as well as learning
objectives of a training program are defined. Typically
occurs after a performance assessment defines a gap in
knowledge and skills.