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5. Simulations and Games in e-Learning

                     A simulation is a model of a real-world environment that is
                       rule-based

                     There are two main types of instructional simulations:
                       operational and conceptual:

                     An operational simulation is designed primarily to teach
                       procedures

                             Conceptual simulations have been used in the
                               educational arena to teach science concepts

             6. Online Games and Learning
                               To qualify as a game, an online event must offer

                                 the learner a challenge to achieve a goal, respond on
                                 the basis of game rules, offer an interactive high-

                                 engagement experience, and incorporate
                                 consequences

                               Some of the more common categories of games
                                 include arcade games (also called twitch games) that

                                 reward speed and accuracy of responses, game-show
                                 environments that usually reward accuracy of recall or
                                 recognition of facts or concepts, and strategy or

                                 adventure games that may involve a story line and
                                 reward decisions that reflect the use of guidelines

                                 that are the focus of learning
             7. Designing for e-Learning

                               When comparing learning from various types of
                                digital environments with that from face-to-face

                                classrooms, we consistently find that what causes
                                learning is not the delivery medium per se but how
                                effectively the features of any delivery medium are

                                used to promote learning

                               Digital learning requires you to engage learners to
                                sustain attention and promote learning through
                                relevant visuals and frequent interactions
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