Page 80 - Computer Based Training OUM
P. 80
Although learning from either a class room or an e-
learning lesson that are designed using the same
instructional methods is more or less equivalent, not all
media can deliver the same instructional methods
For example, books are limited to text and a few graphics,
compared to computers, which can provide both static
and dynamic visuals, audio, interactions with feedback,
and simulations
When considering e-learning, you need to address the
following unique features:
Design of screens rather than pages
Use of modalities of visuals, audio, and text
Timing and features of interactions with feedback
Potential for simulations and games
2. Engaging Learners Through Screens
One of the most important elements to consider as you
move to e-learning is content visualization
When designing e-learning, we need to think more like
video producers than textbook producers
Visuals for Learning
Evaluations of school textbook graphics reported that over
80
percent of the visuals served no useful instructional purpose
This dismal finding reflects an over-reliance on decorative
visuals instead of more meaningful visuals that illustrate
-
relationships among content elements
An over-reliance on clip art can lead to visuals that are
pretty but do not promote learning. In fact, an excessive