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«TA’LIM SIFATINI OSHIRISHDA TILSHUNOSLIK, XORIJIY
                                            TIL VA ADABIYOTINI O‘QITISHNING ZAMONAVIY
                                              METODIK YONDASHUVLARI: MUAMMOLAR,
                                                    IMKONIYATLAR VA YECHIMLAR»

                     BALANCING PLAY AND PEDAGOGY: OVERCOMING BARRIERS TO

                               GAMIFICATION IN ENGLISH LANGUAGE TEACHING

            Author: Bekmurodov Jahongir Bahodir o‘g‘li
                                                                  1
            Affiliation: Shahrisabz davlat pedagogika instituti assisent o‘qituvchisi
                                                                                               1
            DOI: https://doi.org/10.5281/zenodo.15182510


            ABSTRACT

            This study examines gamification's impact on English Language Teaching (ELT), focusing on
            pedagogical  alignment,  classroom  management,  and  psychosocial  strategies.  Results
            indicate  game  mechanics,  adaptive  challenges  ,  and  cooperative  frameworks    enhance
            engagement and language acquisition. Intentional design balancing play and rigor is crucial
            for effective ELT outcomes.


            Keywords: Gamification, ELT, Adaptive Challenges, Classroom Management, Psychosocial
            Strategies, Game Mechanics, Cooperative Frameworks, Stealth Assessment.


                  INTRODUCTION
                  Gamification, defined as the incorporation of game mechanics and dynamics
            into educational settings, has emerged as a powerful tool in the realm of English
            Language  Teaching  (ELT)  (Pérez  &  Masegosa,  2020).  Its  growing  popularity  stems
            from its ability to significantly boost student engagement, foster intrinsic motivation,
            and promote active learning practices. However, the integration of gamification into
            ELT  is  frequently  obstructed  by  a  variety  of  challenges  that  span  pedagogical,
            logistical, technological, and psychosocial domains (Palomino, 2023) (Neupane, 2015).
            This  paper  delves  into  these  obstacles,  offering  a  comprehensive  analysis  and
            proposing  strategic  approaches  to  effectively  align  gamification  with  rigorous
            language  instruction. The  goal  is  to  ensure  that  playful  elements  enhance,  rather
            than detract from, educational outcomes.
                  At the core of gamification lies a critical tension between the concepts of "play"
            and "pedagogy." (Inchamnan et al., 2022) (Cecchin, 2013) While the incorporation of
            game-like  elements  can  transform  language  learning  into  a  more  dynamic  and
            engaging  experience,  there  is  a  significant  risk  that  the  focus  may  shift  towards
            entertainment at the expense of essential skill acquisition (Li et al., 2022) (Pushkina &
            Krivoshlykova, 2022). This paper systematically categorizes the challenges associated
            with gamification into four distinct domains: pedagogical challenges that pertain to
            instructional  design  and  teaching  methodologies;  classroom  management  issues
            that arise from maintaining order and focus during gamified activities; technological
            barriers related to the tools and platforms utilized for gamification; and psychological
            or  social  challenges  that  encompass  student  attitudes,  peer  interactions,  and
            motivation levels.
                  In addressing these barriers, the paper explores actionable solutions aimed at
            creating  balanced,  inclusive,  and  effective  gamified  learning  environments.  By              248
            examining  best  practices  and  providing  concrete  examples,  it  emphasizes  the


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                                                                             Xorijiy tillarni o‘qitishda innovatsion taʼlim texnologiyalari

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