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importance of maintaining a clear educational focus while leveraging the engaging
aspects of gamification. Ultimately, this work advocates for a thoughtful integration
of game mechanics that not only captivates learners but also upholds the integrity
of language instruction, ensuring that the educational experience is both enjoyable
and substantively enriching.
Research paper questions:
1. How does aligning game mechanics with learning objectives and using
adaptive challenges impact language acquisition in ELT?
2. What classroom management strategies can balance engagement and
discipline in gamified ELT environments?
3. How do cooperative frameworks and culturally relevant narratives
enhance motivation and inclusivity in gamified ELT?
METHODS
This analytical study adopts a qualitative framework to identify and address
barriers to gamification in ELT. The methodology involves:
1. Categorization: Challenges are grouped into four domains based on their
nature and impact: pedagogical, classroom management, technological, and
psychological/social.
2. Critical Analysis: Each challenge is evaluated to understand its root causes
and consequences for language learning.
3. Strategy Development: Evidence-based solutions are proposed to mitigate
barriers, emphasizing practical implementation in diverse classroom settings.
Data for this analysis draws from theoretical principles of language acquisition,
classroom dynamics, and gamification design, synthesized to address the interplay
between engagement and educational rigor.
RESULTS
The chart 1 shows results of conducted research of Gamification challenges
include pedagogy, classroom management, technology, and psychology, affecting
engagement, retention, and inclusivity:
Category Challenges
- Alignment with Learning Objectives: Ensuring gamified activities effectively
teach language skills. - Balancing Fun and Learning: Keeping games engaging
Pedagogical without losing focus on educational content. - Assessment Difficulties: Accurately
Challenges measuring student progress through gamification. - Differentiated Instruction:
Adapting game elements to suit different learning levels and styles. - Retention of
Knowledge: Ensuring students retain what they learn through games.
- Classroom Disruptions: Overexcitement leading to discipline issues. - Time
Constraints: Gamified activities may take longer than traditional methods. -
Classroom
Management Student Participation Issues: Some students may dominate, while others remain
passive. - Motivation Imbalance: Not all students enjoy games or respond well to
Challenges
competition. - Overuse of Games: Excessive reliance on gamification can diminish
its effectiveness over time.
- Access to Technology: Limited availability of necessary digital tools for
gamification. - Technical Issues: Problems with internet connectivity, software, or
Technological devices disrupting lessons. - Teacher's Digital Literacy: Educators may struggle
Challenges
with using gamification tools effectively. - Integration with Traditional Methods:
Blending digital games with standard teaching methods can be challenging. - 249
II SHO‘BA:
Xorijiy tillarni o‘qitishda innovatsion taʼlim texnologiyalari
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