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importance of maintaining a clear educational focus while leveraging the engaging
            aspects of gamification. Ultimately, this work advocates for a thoughtful integration
            of game mechanics that not only captivates learners but also upholds the integrity
            of language instruction, ensuring that the educational experience is both enjoyable
            and substantively enriching.
                  Research paper questions:
                  1.    How does aligning game mechanics with learning objectives and using
            adaptive challenges impact language acquisition in ELT?
                  2.    What classroom management strategies can balance engagement and
            discipline in gamified ELT environments?
                  3.    How  do  cooperative  frameworks  and  culturally  relevant  narratives
            enhance motivation and inclusivity in gamified ELT?

                  METHODS
                  This  analytical  study  adopts  a  qualitative  framework  to  identify  and  address
            barriers to gamification in ELT. The methodology involves:
                  1.    Categorization: Challenges are grouped into four domains based on their
            nature  and  impact:  pedagogical,  classroom  management,  technological,  and
            psychological/social.
                  2.    Critical Analysis: Each challenge is evaluated to understand its root causes
            and consequences for language learning.
                  3.    Strategy Development: Evidence-based solutions are proposed to mitigate
            barriers, emphasizing practical implementation in diverse classroom settings.
                  Data for this analysis draws from theoretical principles of language acquisition,
            classroom dynamics, and gamification design, synthesized to address the interplay
            between engagement and educational rigor.

                  RESULTS
                  The  chart  1  shows  results  of  conducted  research  of  Gamification  challenges
            include pedagogy, classroom management, technology, and psychology, affecting
            engagement, retention, and inclusivity:

                                                             Category Challenges
                               -  Alignment  with  Learning  Objectives:  Ensuring  gamified  activities  effectively
                               teach language skills. - Balancing Fun and Learning: Keeping games engaging
               Pedagogical     without losing focus on educational content. - Assessment Difficulties: Accurately
                Challenges     measuring  student  progress  through  gamification.  -  Differentiated  Instruction:
                               Adapting game elements to suit different learning levels and styles. - Retention of
                               Knowledge: Ensuring students retain what they learn through games.
                               -  Classroom  Disruptions:  Overexcitement  leading  to  discipline  issues.  -  Time
                               Constraints:  Gamified  activities  may  take  longer  than  traditional  methods.  -
                Classroom
              Management       Student Participation Issues: Some students may dominate, while others remain
                               passive. - Motivation Imbalance: Not all students enjoy games or respond well to
                Challenges
                               competition. - Overuse of Games: Excessive reliance on gamification can diminish
                               its effectiveness over time.
                               -  Access  to  Technology:  Limited  availability  of  necessary  digital  tools  for
                               gamification. - Technical Issues: Problems with internet connectivity, software, or
              Technological    devices  disrupting  lessons.  -  Teacher's  Digital  Literacy:  Educators  may  struggle
                Challenges
                               with using gamification tools effectively. - Integration with Traditional Methods:
                               Blending digital games with standard teaching methods can be challenging.  -     249



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