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properties  of  real-world  environment,  whether  existing  or  fiction.  However,  a  world  where  the
             governing space, time, mechanics, material properties and others physical laws that used to control all
             these were no longer hold can be create by exceeding the limits of physical reality.
                  According  to  Milgram  1994,  for  proposed  the  concept  of  a  “Virtuality  continuum”,  it is a
             clear  way  to  identify  and  classify  the  combined  classes  of  visual  different  types  of  display
             technologies. On the figure 1below, we can see that the real environment is shown at the left end of
             the  continuum.  This  is  where  everything  we  seen  is  real  with  nothing  from  computer  generated
             simulation. For example, when we watch any video display a real world scene, while on the right end
             of the extremum, it is where the environment, we seen is contained totally virtual object. For example,
             a conventional computer visual simulation in the middle, we can view a mixed reality environment, in
             which simulations that combine real world images and virtual world images: augmented reality and
             augmented Virtuality. In Augmented reality, most part of the images are real, just like when using
             your smartphone camera to play Pokémon go in real environment. In Augmented Virtuality, most part
             of the imagery is simulated by computers, the most common use in virtual sets of television shows
             where people are projected into an imagery environment with green screen.















                                    Figure 1: Virtuality Continuum [5]

             Challenges and Problem Areas Analysis: Mixed Reality Design
             When the user is not possible to separate between the virtual element and the real elements in the
             resulting  environment,  then  a  mixed  reality  is  convincing  as  real.  According  to  Jacobs  &  Loscos
             (2006), a successful convincing real mixed reality must have the following factors presented in it [8].

             The Resulting Scene Needs to Have Consistent Shadow Configuration After Including The Virtual
             Object
             The main difficulty to meet this requirement is to find the correct appearance of new shadows: the
             object’s  position  on  the  scene,  shapes  and  colours.  Sometimes  it  is  estimated,  but  they  can  be
             accurately calculated if the scene geometry, illumination characteristics and materials the properties of
             all objects in the scene known.

             Virtual Objects Needs to Look Naturally
             Great effort has to be done in modelling the objects for a more realistic look because a animation like
             virtual object is easily detectable by users. One of the successful technique can be used is image-based
             modelling whereas the objects are rendered with real image textures.

             The Illumination of The Virtual Objects Needs to resemble the illumination Of the Real Objects
             To achieve this requirement, two possible methodologies can be used. Illuminate the virtual object or
             all material properties of all objects in the scene with the illumination pattern of the real scene that are
             known or estimated, which allows a consistent known illumination pattern to be delighted with the
             entire scene.

             All  Update  Computation  Needs  to  Occur  In  Real  Time  If  User  Able  To  Interact  In  MR
             Environment
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