Page 1022 - Chief Architect Reference Manual
P. 1022
Chief Architect X10 Reference Manual
Using Paste Image Materials created using the Blend Colors
A new material can be created by copying an With Materials tool are given the name
image that will serve as its texture to the of the patterned/textured material with the
system clipboard, then navigating to a Chief extension “--PAINTED:” followed by the
Architect window and selecting Edit> name of the solid color material.
Paste> Paste from the menu. See
“Paste” on page 177.
From a Screen Capture
Convert Textures to Materials
You can use the Screen Capture tools to
create a texture based on a screen capture An entire folder of textures can be
from any application and use it to create a converted into a library of materials.
new material in the My Materials library. See Select 3D> Materials> Convert Textures to
“Creating Screen Captures” on page 1158. Materials and then browse to a folder of
textures on your computer. The converted
By default, materials created from a screen library folder assumes the same file structure
capture will be set to Stretch to Fit. If you as the original folder.
would like the texture to tile instead, uncheck
this box. See “Stretch to Fit” on page 1024.
Create Plan Materials Library
Blending Materials Select 3D> Materials> Create Plan
Materials Library to create a library
In 3D views, you can create a new of materials based on the materials used in
material by blending a solid color the current plan. This is useful for converting
such as a paint color with a textured and/or material template plans, a common way to
patterned material. Select 3D> Material store material definitions in prior versions of
Painter> Blend Colors With Materials to Chief Architect, into a materials library. This
toggle this feature on or off. See “Blend command creates a new library in the
Colors With Materials” on page 1015.
Materials category using the same name as
The result is a new material that is saved in the plan. Adding materials to the library
the current plan. It can be found in the Plan individually allows you to store the material
Materials dialog, edited as needed, and within the existing directory structure.
added to the library if desired. See “Plan
Materials Dialog” on page 1027.
Mapping Patterns and Textures
Materials have two attributes that determine textures. See “About Materials” on page
what they look like in 3D views: patterns and 1012.
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